Alternative - UFO enemy unknown (Xcom apocalipse)

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Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Stratego (dev) » Mon Oct 31, 2016 11:37 pm

This game i also liked, and a similar theme as an alternative would be awesome.

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Alpha
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Alpha » Tue Nov 01, 2016 1:41 am

I agree! Would this replace the failed project World of Warcraft strategy?
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Midonik » Tue Nov 01, 2016 8:52 am

Xcom is nice game,but I think we can got some trubles with units.
Mayby there will be engoun aliens. But Xcom soliders? We will must make other mechanic. I will like it,but it would be much work for you,sir Daniel.
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Stratego (dev) » Tue Nov 01, 2016 9:56 am

mechanic? what do you mean? please give examples.

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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Midonik » Tue Nov 01, 2016 10:27 am

Level uo like in oryginal? There are only 5 or 6 class of soliders,and mayby 10-12 types of aliens. Not engoun units.
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Midonik » Tue Nov 01, 2016 10:39 am

If we make game from all Xcom games we will reach about 25 aliens types and 15 soliders class. Still not much.
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Stratego (dev) » Tue Nov 01, 2016 11:10 am

yes, of course, those would be only the "default" units, and we can come up with any other type of aliens/humans, or even aliens on human side (the ones that are allied with humans like Asgards) and so on.

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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by MightyGuy » Tue Nov 01, 2016 11:51 am

This??

Image
Image
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Midonik » Tue Nov 01, 2016 1:44 pm

Daniel (the dev) wrote:yes, of course, those would be only the "default" units, and we can come up with any other type of aliens/humans, or even aliens on human side (the ones that are allied with humans like Asgards) and so on.
This way... It sounds good.
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Alpha » Tue Nov 01, 2016 1:51 pm

This sounds good!










But I still prefer post Apoc as you can think of tons of units. :|
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Midonik » Tue Nov 01, 2016 2:26 pm

Yes,we know. :)
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Midonik » Tue Nov 01, 2016 6:24 pm

Units list (sorry if I misstake with names,I not sure about their english names):
Aliens:
-Muton
-(This basic,grey aliens,forget name)
-(Lol,I remamber aliens types,but not names. Anyway,this mech version of standard alien)
-(This look little like men in suit alien makeing posion fog after dead)
-Berserk muton
-(This makeing humans zombie like creature)
-(This alien with jetpack like think)
-(This invisible creature jump on solder head)
You probably dont undenstand every think I write. I dont remember any other alien,but its passible there where more.
Xcom soliders class:
Heavy solider
Support solider
Assault solider (I not sure he is called this way,google translated polish version of it as "bomber")
Snajper
I think I forget about one of them.
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Alpha » Tue Nov 01, 2016 6:31 pm

Sniper Midonik. :) Is it because your polish you write down snajper right :)
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Midonik » Tue Nov 01, 2016 6:39 pm

Ohh,ok.
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by ejm29 » Fri Nov 04, 2016 6:48 pm

This sounds great! :o
Got to love Xcom.

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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by MightyGuy » Fri Nov 04, 2016 8:15 pm

sounds really good!
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Midonik » Wed Nov 09, 2016 8:14 pm

So,you prefer Xcom version? I think westerland will give us more free,but how you want. Who is going to be design leader?
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by MightyGuy » Wed Nov 09, 2016 8:26 pm

Alexander! but i'm confusing maybe you (Midonik) but Alexander is mostly online and best observer about image and stats.
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by MightyGuy » Wed Nov 09, 2016 8:32 pm

Alien Types/Units
Sectoid - Light Psionic infantry
Sectoid Commander - Psionic commander
Thin Man - Infiltrator, light infantry and UFO navigator
Outsider - Ship guardian and communication expert/Organic machine
Floater - Aerial light scout
Heavy Floater - Aerial heavy cavalry
Cyberdisc - Hovering heavy-fire support robot
Drone - Support and repair robot
Muton - Heavy infantry
Muton Elite - Elite heavy infantry, bodyguard
Berserker - Close Quarters Combat heavy infantry
Chryssalid - Terror infantry
Zombie - A Human inpregnated with a Chryssalid embryo
Sectopod - Heavy assault robot
Ethereal - Psionic leader
Uber Ethereal - Supreme leader

XCOM: Enemy Within
This expansion adds two new aliens types:
Mechtoid - Mechanized heavy infantry
Seeker - Invisible support
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Stratego (dev) » Wed Nov 09, 2016 8:35 pm

Midonik wrote:So,you prefer Xcom version? I think westerland will give us more free,but how you want. Who is going to be design leader?
dont go that far! :)

this is just an idea yet.

also we here also have copyright issues (we can not name the aliens and things like they were in the game until they let us do)

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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by MightyGuy » Wed Nov 09, 2016 8:35 pm

Techs (All Races?)
::Increase Attack Damage::
Plasma Pistol
Light Plasma Rifle (upgrd 1)
Plasma Rifle (upgrd 2)
Heavy Plasma (upgrd 3)
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by MightyGuy » Wed Nov 09, 2016 8:38 pm

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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Midonik » Wed Nov 09, 2016 9:09 pm

MightyGuy wrote:Alien Types/Units
Sectoid - Light Psionic infantry
Sectoid Commander - Psionic commander
Thin Man - Infiltrator, light infantry and UFO navigator
Outsider - Ship guardian and communication expert/Organic machine
Floater - Aerial light scout
Heavy Floater - Aerial heavy cavalry
Cyberdisc - Hovering heavy-fire support robot
Drone - Support and repair robot
Muton - Heavy infantry
Muton Elite - Elite heavy infantry, bodyguard
Berserker - Close Quarters Combat heavy infantry
Chryssalid - Terror infantry
Zombie - A Human inpregnated with a Chryssalid embryo
Sectopod - Heavy assault robot
Ethereal - Psionic leader
Uber Ethereal - Supreme leader

XCOM: Enemy Within
This expansion adds two new aliens types:
Mechtoid - Mechanized heavy infantry
Seeker - Invisible support
I aggre with most,but I see some units from Bioho: Xcom decllasiced or I misstake?I aggre they should be in,just ask.
MightyGuy wrote:Alexander! but i'm confusing maybe you (Midonik) but Alexander is mostly online and best observer about image and stats.
No,Alxander (if he right),will be better than me. He is online more time and longer at forum,also one of best designers and good at balanced and stats.
Daniel (the dev) wrote:
Midonik wrote:So,you prefer Xcom version? I think westerland will give us more free,but how you want. Who is going to be design leader?
dont go that far! :)

this is just an idea yet.

also we here also have copyright issues (we can not name the aliens and things like they were in the game until they let us do)
I try to push it little.
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Alexander82 » Wed Nov 09, 2016 9:45 pm

I think we might make a space version with homages to various settings
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Midonik » Wed Nov 09, 2016 10:08 pm

I think we shouldnt make games based at other games,only insprated by them. Just make game where we got aliens-elite humans special-powers war. Some units insprated by Xcom,some make by us.
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by MightyGuy » Thu Nov 10, 2016 7:50 am

alien the most hero in this game....?
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Midonik » Thu Nov 10, 2016 3:57 pm

Why you think they will? We will make 5 class of soliders,mechs,and many techs (genetic mutations) to upagred their base soliders. I just want to avoid copyrights. We call it aliens strategy and everythink should be ok.
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Alexander82 » Thu Nov 10, 2016 4:19 pm

Midonik wrote:Why you think they will? We will make 5 class of soliders,mechs,and many techs (genetic mutations) to upagred their base soliders. I just want to avoid copyrights. We call it aliens strategy and everythink should be ok.
i agree. let's create our own setting and avoid stumbling into copyrighted material. Like AoF that gets inspiration by various setting but doesn't present himself as an unofficial game of a particular franchise
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Midonik » Thu Nov 10, 2016 4:29 pm

Good someone undenstand making games based only at other isnt good way.
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Re: Alternative - UFO enemy unknown (Xcom apocalipse)

Post by Midonik » Thu Nov 10, 2016 6:23 pm

So,we will keep all classes of solider,no copyrights.
All of them should got range,becouse we will make maps like few buldings/town,and I want to it be diffrent,not like AoWw (We cant make games with same mechanic)
So,stats and units I propose:
Sp (special powers) Heavy solider- Hp: somethink about 10 Attack: 8-10 Range: 4 Armor:3 (no price armor in this game) speed:4
Sp Assault Solider- Hp:10-13 Attack-6 (2 actions) Range:4 Armor:2 speed: 4-5
Sp Support Solider- Hp: 10-11Attack--6 Range: 4 Armor:1 speed:4 Got albitly to heal,1 range
Sp Sniper-Hp: 10 Attack: 7 Range: 5 Armor: 1 Speed:3 Got headshoot albitly,he can deal +3 damege more at this turn,it dont use ap,6 cooldown. Also,he never can move and shoot.
They all should cost 3,there will be upagred them tech:laser weapon,make them all + 5 attack and +1 range,it should be for gems and cost 8.
Mech solider/cyborg- Cost- 5-8 Attack- 20 Range-2-3 Armor-5 speed:2-3 Got albitly fire thrower (he got it at one of arms),work like dragon breath,but 2 range.
Army solider- Hp-6Attack--4 Range-3 Armor:0 Speed:4 Cost:2 (weak,for spam/make fast defense)
Basic units for humans.
Last edited by Midonik on Thu Nov 10, 2016 9:12 pm, edited 2 times in total.
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