Legion Training - IMPLEMENTED
- DoomCarrot
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Legion Training - IMPLEMENTED
I suggested something very similar to this when the Roman legionairre was in the design stages, and I have continued to wish it were in the game somehow, so I have come up with this:
Problem: Roman Garrison still is not very useful, largely because it does not offer any upgrades or units which cannot be made elsewhere. Furthermore, legionairres are severely outclassed by fully upgraded man-at-arms, which makes them a very illogical late game infantry alternative.
Idea: Legion Training Tech. This tech would cost 5 turns to complete, and can only be researched in a Roman garrison. When researched, it gives all legionairres this ability: All legionairres get +1 in armor and pierce armor for each adjacent legionarrie, up to +4 defense if a legionairre is surrounded by 4 other legionairres. This is historically accurate, as the Roman shield wall was nearly invincible for its time.
Result: The Roman garrison becomes more useful. Roman legionairres become a viable strategy even late game, but require careful strategy to be used effectively.
It would not be overpowered, as you would need to
1. Build many legionairres to use this effectively
2. They would be grouped together, which makes certain weapons like ballistae a strategic counter to them.
3. Even if you had 7-8 legionairres grouped together, not all of them would have +4 armor. Archers could still pick off stragglers if used correctly.
I feel like the Roman units need some balancing and revamps, and I think this is a good start to make them more useful, and of course fun to use and fight.
How do others feel about this idea?
Problem: Roman Garrison still is not very useful, largely because it does not offer any upgrades or units which cannot be made elsewhere. Furthermore, legionairres are severely outclassed by fully upgraded man-at-arms, which makes them a very illogical late game infantry alternative.
Idea: Legion Training Tech. This tech would cost 5 turns to complete, and can only be researched in a Roman garrison. When researched, it gives all legionairres this ability: All legionairres get +1 in armor and pierce armor for each adjacent legionarrie, up to +4 defense if a legionairre is surrounded by 4 other legionairres. This is historically accurate, as the Roman shield wall was nearly invincible for its time.
Result: The Roman garrison becomes more useful. Roman legionairres become a viable strategy even late game, but require careful strategy to be used effectively.
It would not be overpowered, as you would need to
1. Build many legionairres to use this effectively
2. They would be grouped together, which makes certain weapons like ballistae a strategic counter to them.
3. Even if you had 7-8 legionairres grouped together, not all of them would have +4 armor. Archers could still pick off stragglers if used correctly.
I feel like the Roman units need some balancing and revamps, and I think this is a good start to make them more useful, and of course fun to use and fight.
How do others feel about this idea?
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Puss_in_Boots
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Re: Legion Training
I think it's great. It will definitely make the players use them historically, and in formation too!
OLÉ
Re: Legion Training
I think any tech that actually makes moving-units-slower-but-together instead of anyone-rushing-forward-without-looking-at-their-co-combatants a viable strategy sounds good.
Re: Legion Training
New thoughtDetros wrote:I think any tech that actually makes moving-units-slower-but-together instead of anyone-rushing-forward-without-looking-at-their-co-combatants a viable strategy sounds good.
+1 to this idea as well as a "shield wall" concept ideaDoomCarrot wrote:Idea: Legion Training Tech.
Thanks!
Josh
Josh
- DoomCarrot
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Re: Legion Training
I like the support.
And yeah, I thought about that Alpha, but I am not sure if auxiliaries were really as well trained as Roman legions with shield walls and such. I would have to look it up to see if it is historically accurate.
And yeah, I thought about that Alpha, but I am not sure if auxiliaries were really as well trained as Roman legions with shield walls and such. I would have to look it up to see if it is historically accurate.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- DoomCarrot
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Re: Legion Training
A quick wip idea for the tech symbol. Not sure if this sort of image is the right way to go though, so I just did a rough draft. Perhaps a roman shield/shield wall sort of image would make more sense
The day is coming when a single carrot, freshly observed, will set off a revolution.
- DoomCarrot
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Re: Legion Training
Another idea: this is just a resized image, but a something along these lines might fit for the tech icon.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Puss_in_Boots
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Re: Legion Training
I think the image is good enough to convey the basic idea.
Change the name to shield walls, and it will do a better job at demonstrating the principle.
Change the name to shield walls, and it will do a better job at demonstrating the principle.
OLÉ
- godOfKings
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Re: Legion Training
How about this idea, a unit under the effect of shield wall gets 75% reduced damage from trebuchet, catapult and heavy catapult and catapult ship, but still gets maximum damage from cannon and ballista, does catapults would b ineffective against armies of legionaries under shield wall effect, and I think just having two legionaries adjacent to each other will give them the shield wall effect, and the effect will stack for every legionary adjacent to it increasing armour and pierce armour by 1 for every stack
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
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- DoomCarrot
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Re: Legion Training
Idk about that godofkings
Typically catapults were great at smashing formations. Having a 200 pound boulder hit you at 50 mph is enough to kill you, shield wall or not lol
Typically catapults were great at smashing formations. Having a 200 pound boulder hit you at 50 mph is enough to kill you, shield wall or not lol
The day is coming when a single carrot, freshly observed, will set off a revolution.
- godOfKings
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Re: Legion Training - IMPLEMENTED
Here is a question, should saggitarius also benefit from shield wall? Like it doesn't give any armor bonus to adjacent units but if legionary is adjacent to it then it can get armor bonus
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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- Site Admin
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Re: Legion Training - IMPLEMENTED
consulted with Coolguy and answer is no.godOfKings wrote:Here is a question, should saggitarius also benefit from shield wall? Like it doesn't give any armor bonus to adjacent units but if legionary is adjacent to it then it can get armor bonus