unique units - ANSWERED

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Dgkfadomo777
Posts: 232
Joined: Tue Apr 29, 2014 9:00 pm

unique units - ANSWERED

Post by Dgkfadomo777 » Sun Aug 10, 2014 5:03 pm

It would be really cool if you could train units like william wallace, jean d arc, prince, etc but you could only have one unque unit at a time. There should also be an option to turn them on or off.

Azteca
Posts: 25
Joined: Mon Aug 04, 2014 10:32 am
Location: USA

Re: unique units

Post by Azteca » Sun Aug 10, 2014 9:46 pm

That would cool man.

Dgkfadomo777
Posts: 232
Joined: Tue Apr 29, 2014 9:00 pm

Re: unique units

Post by Dgkfadomo777 » Sun Aug 10, 2014 11:33 pm

These units have enourmous potential but are seldomly used in battle, ike the trojan horse a mighty mobile fortress that acts like a carrier unit.

Azteca
Posts: 25
Joined: Mon Aug 04, 2014 10:32 am
Location: USA

Re: unique units

Post by Azteca » Sun Aug 10, 2014 11:43 pm

True about the trojan wooden horse. Would aslo be awsome if u could play as achilles, prince hector, beowolf, etc..

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balint
Posts: 1274
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Location: Hungary

Re: unique units

Post by balint » Mon Aug 11, 2014 10:04 am

The hero idea is (not much, but) similar, because you could hire a hero, and maybe name him/her.
This is Hungary and winter is coming.

Dgkfadomo777
Posts: 232
Joined: Tue Apr 29, 2014 9:00 pm

Re: unique units

Post by Dgkfadomo777 » Wed Aug 13, 2014 3:54 am

Maybe the could be upgrades but it wouldn't be hard to implement them. Daniel has the art and properties programmed. Anyway i just wish I could use these units more even in random games.

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patroid
Posts: 1113
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: unique units

Post by patroid » Fri Aug 15, 2014 12:17 pm

Great idea.
I think these units should be starting units like the worker.
Everybody who join the game can select one of them.
They also make sure that you can't be overrun with one enemy unit.

Patroid

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