Food supply ANSWERED

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limyuee
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Location: malaysia

Food supply ANSWERED

Post by limyuee » Mon Jun 13, 2016 2:19 am

I think we can crete a new mode
We can use worker to build some paddy and provide to army they also have to eat some time
hi i newbie

limyuee
Posts: 28
Joined: Fri May 15, 2015 12:37 pm
Location: malaysia

Re: Food supply

Post by limyuee » Mon Jun 13, 2016 9:41 am

everyone have any opinion or suggestion can tell me
hi i newbie

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DoomCarrot
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Re: Food supply

Post by DoomCarrot » Mon Jun 13, 2016 2:37 pm

Eh, I don't think this would add much to the game lol... :?
The day is coming when a single carrot, freshly observed, will set off a revolution.

limyuee
Posts: 28
Joined: Fri May 15, 2015 12:37 pm
Location: malaysia

Re: Food supply

Post by limyuee » Mon Jun 13, 2016 3:31 pm

My idea is let the army eating at every 5 turn
if army no eating their energy will become low and their power , health or what?? will reduce.
And the food also can bring to army no need army come back to supplement .
I think we can play more real and also use some tactics like block enermy food or want?? if we play this mode.
Hope somebody can tell yours opinion
hi i newbie

Stratego (dev)
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Re: Food supply

Post by Stratego (dev) » Mon Jun 13, 2016 3:39 pm

Sorry but the main thing in this game is the strategy. The logistics and such things would ruin it. Imho.

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DoomCarrot
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Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Food supply ANSWERED

Post by DoomCarrot » Mon Jun 13, 2016 6:53 pm

I'm afraid I must agree with Daniel :|
The day is coming when a single carrot, freshly observed, will set off a revolution.

limyuee
Posts: 28
Joined: Fri May 15, 2015 12:37 pm
Location: malaysia

Re: Food supply ANSWERED

Post by limyuee » Tue Jun 14, 2016 9:29 pm

Ok fine
I just think if we can play this mode ,this game will become more real
And sometime reform then will become progress
hi i newbie

mickmackmike
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Re: Food supply ANSWERED

Post by mickmackmike » Sat Dec 02, 2017 1:00 pm

The money courier, is kind of like that for mercernaries....
Got to keep feeding them..........

Maybe we need a building to produce Mercanaries,,,, if there were mercanary upgrades then maybe the concept of the money courier would be more useful...

I have tried to use the units several times,,,, but usually end up going back to the normal upgraded units..

I always like the fact that the game,, doesn't have economics in it.... Makes it simple,,, like Chess,,, theres no economics in chess unless your playing for sheep stations........

M.

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