new unit the juggernaut - ANSWERED

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Re: new unit the juggernaut

Post by Alexander82 » Mon Jun 08, 2015 3:12 pm

this kind of units should be like champions
but in that case we might work more on the heroes idea
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Re: new unit the juggernaut

Post by DoomCarrot » Tue Aug 18, 2015 5:39 pm

I don't mean to be rude but I honestly can't tell...

If troll: Lol this made for a funny topic, good job :lol:

If not troll: lets not do this, there is just so many things wrong about it, I'm sorry. :(
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Re: new unit the juggernaut

Post by ejm29 » Thu Aug 20, 2015 8:12 am

I actually really like it! But sadly as it is, I think it will be either very op (see max's hulk photo) or unusable due to slow movement. At the moment it sounds like the Spartan, crossed with the shielder, holding at sword that is as powerful as a lightsaber :lol: But is we can work around these problems to make it less OP/unusable I can see this being a great addition to the game :)
Last edited by ejm29 on Thu Aug 20, 2015 11:34 pm, edited 1 time in total.

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Lets not juggernaught dis but Boba Fett it up

Post by Calibear » Thu Aug 20, 2015 1:33 pm

I think its WAYYYY beyond our fantasies now,

Imagine it like a Spartan BUT (what butt?)
Having a pierce armor of BattRam (100)
Strength of a lion king (20)
Slow as elephant (2 or 1)
Meelee (1)
Derp eyes (sight 4-5)
Mercenary (0 Spell resistance coz I will train money lender to pay deez and fight for meh)

It really looked OP, but the tie figther can't be repaired so can we JaggerNOT this?
Strategy...Strategy.. I want your strategy! Wait, did you just only used tactics!?

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Re: new unit the juggernaut - ANSWERED

Post by COOLguy » Wed Feb 21, 2018 2:20 am

Moved to the answered section

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