Money Wagon - ANSWERED

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ollie444
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Money Wagon - ANSWERED

Post by ollie444 » Fri Feb 27, 2015 10:30 pm

A new idea, I think. Can be used to transport "turns". I'll tell you how.

Unit, made in TCs or by workers. Costs 4 turns. After this, can be "fed" turns in TCs, each 3 turns giving it two extra points. Max points for it to be able to carry - 8. More point = slower speed, original speed is 5. With 8 turns this slows to 2. Points can be discarded (2 points max per turn) if a fast getaway is needed. Must have a worker in it to "drive" it. If attacked, the worker loses health until he dies, then the wagon can be captured by the other team like a TC, keeping its points. Points can also be cashed out at other TCs or structures at a rate of one point to one turn. So you can speed up the building of units.

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Alexander82
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Re: Money Wagon

Post by Alexander82 » Sat Feb 28, 2015 12:12 am

Something like civilizations caravan? like the farther the TC you send it, the more turns it gives? If you wanna make it capturable you could add space on it to carry units as escort, to capture it you must before defeat them
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RYMJ21
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Joined: Wed May 20, 2015 4:57 am

Re: Money Wagon

Post by RYMJ21 » Wed May 20, 2015 1:27 pm

Sounds like a new unit to me. I like this idea since money couriers only help with 1 extra turn.

Stratego (dev)
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Re: Money Wagon

Post by Stratego (dev) » Thu May 21, 2015 4:05 am

sounds too complex.

btw: the idea is an upgrade of the "moneyman"? (that does the same)

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COOLguy
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Re: Money Wagon

Post by COOLguy » Fri Mar 02, 2018 6:17 pm

ANSWERED - too complex
Thanks!
Josh

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