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Schewer gustav IMPLEMENTED

Posted: Sat Sep 15, 2018 5:52 pm
by Panchinarodestro
The bloody-super-incredible-invincible-amazing-800 millimiter railway gun. Capable of dealing with everything with a 2 meters tall HE artillery shell, capable of taking out a 30meters dug in ammo deposit. A very very disteuctive schell. 1 or 2 less effective of the guns were used in normandy for bimbing london, and the schewer gustav itself on the battle of leningrad. It is a 1.340tons gun that moves only on rails. For working used like 200 operators.

In game i think that can work like that. U can build this gun on a city with a great cost (30/35 turns) and trasport it in a special railroad (3 railroad toghether) and it moves one tile for turn. It have a mostrous range of 40/50 tiles and can oneshot everything with splash damege.

For working this gun need 4 unit of infantry, and cannot be destroyed but can be captured. The enemy can rend this gun uneffective by bombing it continusly and killing everytime the crew. What do u think?

Schewer gustav

Posted: Sat Sep 15, 2018 6:21 pm
by Panchinarodestro
The bloody-super-incredible-invincible-amazing-800 millimiter railway gun. Capable of dealing with everything with a 2 meters tall HE artillery shell, capable of taking out a 30meters dug in ammo deposit. A very very disteuctive schell. 1 or 2 less effective of the guns were used in normandy for bimbing london, and the schewer gustav itself on the battle of leningrad. It is a 1.340tons gun that moves only on rails. For working used like 200 operators.

In game i think that can work like that. U can build this gun on a city with a great cost (30/35 turns) and trasport it in a special railroad (3 railroad toghether) and it moves one tile for turn. It have a mostrous range of 40/50 tiles and can oneshot everything with splash damege.

For working this gun need 4 unit of infantry, and cannot be destroyed but can be captured. The enemy can rend this gun uneffective by bombing it continusly and killing everytime the crew. What do u think?

Re: Schewer gustav

Posted: Sat Sep 15, 2018 6:31 pm
by Midonik
Don't aggre in few points:
1. Make it legendary (one per game) 8 cost or something about that, in tank factory.
2. Since railways are hard to code, let's make it move normaly through plains only (not wood or mountain) terrain, with 1 speed ( not happy about that but what can be done?)
3. That range is waaayyy to high. As well as one shoot everything with splash damage. We should use the XML file to calculate the stats, but something like power range (aoe) 2, range of attack 8 and big accuracy penalty (75%?), also bouns against all buildings will be about good. It wasn't very practical against anything except fortifications, destroing them was it's object in, for example, sige of Sevastopol.
4. The "need 4 unit of infantry" part is hard too code, as well as "cannot be destroyed but can be captured" (hmm
..maybe that yes, but I don't exactly like that idea), so just make it be destroyed normally. Bombers should have huuuge bonus against it, such a big target with no AAs is perfect to be bombed.
Also, since it was big, how about making it two tiles long? Thanks to that it will have even more trubles moving around, and that kinda fits.

Re: Schewer gustav

Posted: Sat Sep 15, 2018 6:32 pm
by Midonik
Delete the second topic with "X" button up there.

Re: Schewer gustav

Posted: Sat Sep 15, 2018 7:05 pm
by samuelch
Keep this for later. Currently we will think about the common ones first. Trains will be implemmented as an aura from the town to increase speed of a unit.

new unit Schwerer_Gustav

Posted: Sat Apr 04, 2020 7:01 am
by NurKaiser

Re: new unit Schwerer_Gustav

Posted: Mon Jun 08, 2020 1:10 pm
by Maxbirykov2004
Amm, are you really, because they are used only at sevastopol siege...

Re: new unit Schwerer_Gustav

Posted: Tue Jun 30, 2020 9:32 am
by NurKaiser
Maxbirykov2004 wrote: Mon Jun 08, 2020 1:10 pm Amm, are you really, because they are used only at sevastopol siege...
Like Karl

Re: new unit Schwerer_Gustav

Posted: Tue Sep 08, 2020 4:07 pm
by Gruppenführer Erwin
Great idea , It definetly must be in the game!

Re: new unit Schwerer_Gustav

Posted: Tue Sep 08, 2020 4:29 pm
by Shark guy 35
Here's my ideas on how to keep it balanced

1. Must be purchased with gold. It will be expensive.
2. High cost. Might be a legendary unit 1 per game.
3. High miss chance. It will have incredible range and will probably destroy most units in one shot.
4. Basically impossible to destroy with infantry and most tanks, but can easily be destroyed by aircraft and naval vessels.

What do you think?

Re: new unit Schwerer_Gustav

Posted: Tue Sep 08, 2020 5:17 pm
by Jasondunkel
Shark guy 35 wrote: Tue Sep 08, 2020 4:29 pm Here's my ideas on how to keep it balanced

1. Must be purchased with gold. It will be expensive.
2. High cost. Might be a legendary unit 1 per game.
3. High miss chance. It will have incredible range and will probably destroy most units in one shot.
4. Basically impossible to destroy with infantry and most tanks, but can easily be destroyed by aircraft and naval vessels.

What do you think?
before the schwer gustav comes the railway has to come first and before it comes we should finish the trenches so that everyone can build.

yes, the schwerer gustav should be and become legendary. because it is so big, everything should harm it, but everything that has blasting power should do more.

Schwerer Gustav German Mega Railway Cannon

Posted: Sun Dec 06, 2020 7:59 pm
by ZakTheBuilder1
Schwerer Gustav (English: Heavy Gustaf) was a German 80-centimetre (31.5 in) railway gun. It was developed in the late 1930s by Krupp in Rügenwalde as siege artillery for the explicit purpose of destroying the main forts of the French Maginot Line, the strongest fortifications in existence at the time. The fully assembled gun weighed nearly 1,350 tonnes (1,490 short tons), and could fire shells weighing 7 t (7.7 short tons) to a range of 47 km (29 mi).[1] The gun was designed in preparation for the Battle of France, but was not ready for action when the battle began, and in any case the Wehrmacht's Blitzkrieg offensive through Belgium rapidly outflanked and isolated the Maginot Line's static defenses, eventually forcing the French to surrender and making their destruction unnecessary. Gustav was later deployed in the Soviet Union during the Battle of Sevastopol, part of Operation Barbarossa, where, among other things, it destroyed a munitions depot located roughly 30 m (98 ft) below ground level.[2] The gun was moved to Leningrad, and may have been intended to be used in the Warsaw Uprising like other German heavy siege pieces, but the uprising was crushed before it could be prepared to fire. Gustav was destroyed by the Germans near the end of the war in 1945 to avoid capture by the Soviet Red Army.

This can be built by the Germans when the trains and railroads come out

Re: Schwerer Gustav German Mega Railway Cannon

Posted: Sun Dec 06, 2020 10:40 pm
by Harchie Hirondo
How is this image?
Image
Ctto

Re: Schwerer Gustav German Mega Railway Cannon

Posted: Sun Dec 06, 2020 11:02 pm
by ZakTheBuilder1
F#$king perfect

Re: Schwerer Gustav German Mega Railway Cannon

Posted: Mon Dec 07, 2020 4:35 am
by Shark guy 35
I think this is a duplicate post though

Re: Schwerer Gustav German Mega Railway Cannon

Posted: Mon Dec 07, 2020 11:28 am
by ZakTheBuilder1
If I saw another post about it I wouldn't of made this one. I didn't see another. :/

Re: Schwerer Gustav German Mega Railway Cannon

Posted: Wed Dec 09, 2020 2:40 am
by Shark guy 35
There is a search tool you can use, if you didn't know.

Schewere gustov

Posted: Sat May 08, 2021 3:14 am
by Pz131
What about the German 80cm Schwerer Gustav Artillery Rail, which can only run on rails

Re: Schewere gustov

Posted: Sat May 08, 2021 9:45 pm
by L4cus
Too modern for aos, maybe u are looking for age of world wars, it is here but somewhere else...

Re: Schewere gustov

Posted: Sun May 09, 2021 2:20 am
by Badnorth
Moved to AoWw.

Re: Schewere gustov

Posted: Sun May 09, 2021 9:37 pm
by Shark guy 35
We don't have railroads in Age of World Wars yet, and I believe we are waiting until railroads are in before adding it.

Re: Schewere gustov

Posted: Mon Sep 27, 2021 1:26 pm
by Yeetbruh
Could be a fixed feature that stays in a town until deleted

Re: Schwerer Gustav German Mega Railway Cannon

Posted: Sun Apr 17, 2022 4:38 pm
by Stratego (dev)
i think we could put it in as mapeditor unit (immobile version)

what u think?

Re: Schwerer Gustav German Mega Railway Cannon

Posted: Sun Apr 17, 2022 4:38 pm
by Stratego (dev)
Harchie Hirondo wrote: Sun Dec 06, 2020 10:40 pm How is this image?
Image
Ctto
this image is awesome!

would be a 2x1 tile mapeditor only unit but immobile - what do u think?

Re: new unit Schwerer_Gustav

Posted: Sun Apr 17, 2022 4:46 pm
by Stratego (dev)
(merged about 4 topics with gustav)

Re: new unit Schwerer_Gustav

Posted: Tue Jun 21, 2022 9:11 pm
by Yeetbruh
As long as it doesnt move and level my defensive tactics :)