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Schewer gustav

Posted: Sat Sep 15, 2018 5:52 pm
by Panchinarodestro
The bloody-super-incredible-invincible-amazing-800 millimiter railway gun. Capable of dealing with everything with a 2 meters tall HE artillery shell, capable of taking out a 30meters dug in ammo deposit. A very very disteuctive schell. 1 or 2 less effective of the guns were used in normandy for bimbing london, and the schewer gustav itself on the battle of leningrad. It is a 1.340tons gun that moves only on rails. For working used like 200 operators.

In game i think that can work like that. U can build this gun on a city with a great cost (30/35 turns) and trasport it in a special railroad (3 railroad toghether) and it moves one tile for turn. It have a mostrous range of 40/50 tiles and can oneshot everything with splash damege.

For working this gun need 4 unit of infantry, and cannot be destroyed but can be captured. The enemy can rend this gun uneffective by bombing it continusly and killing everytime the crew. What do u think?

Re: Schewer gustav

Posted: Sat Sep 15, 2018 6:31 pm
by Midonik
Don't aggre in few points:
1. Make it legendary (one per game) 8 cost or something about that, in tank factory.
2. Since railways are hard to code, let's make it move normaly through plains only (not wood or mountain) terrain, with 1 speed ( not happy about that but what can be done?)
3. That range is waaayyy to high. As well as one shoot everything with splash damage. We should use the XML file to calculate the stats, but something like power range (aoe) 2, range of attack 8 and big accuracy penalty (75%?), also bouns against all buildings will be about good. It wasn't very practical against anything except fortifications, destroing them was it's object in, for example, sige of Sevastopol.
4. The "need 4 unit of infantry" part is hard too code, as well as "cannot be destroyed but can be captured" (hmm
..maybe that yes, but I don't exactly like that idea), so just make it be destroyed normally. Bombers should have huuuge bonus against it, such a big target with no AAs is perfect to be bombed.
Also, since it was big, how about making it two tiles long? Thanks to that it will have even more trubles moving around, and that kinda fits.

Re: Schewer gustav

Posted: Sat Sep 15, 2018 6:32 pm
by Midonik
Delete the second topic with "X" button up there.

Re: Schewer gustav

Posted: Sat Sep 15, 2018 7:05 pm
by samuelch
Keep this for later. Currently we will think about the common ones first. Trains will be implemmented as an aura from the town to increase speed of a unit.