Anty-tank altilery German+IMG

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Midonik
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Anty-tank altilery German+IMG

Post by Midonik » Tue Sep 06, 2016 6:36 pm

I think there should be unit strong againist tanks (100%) I think its best name. It should got 1 range,slow movement and be usless againist infantry. (Miss often or somethink) If it going to nations,I dont know who should got stronger,who weaker.
(Sorry if I make some misstakes,I from Poland)
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Alpha
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Re: Anty-tank altilery

Post by Alpha » Tue Sep 06, 2016 7:28 pm

Dzien Dobry!
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Re: Anty-tank altilery

Post by Midonik » Tue Sep 06, 2016 7:35 pm

Dzień dobry! Chociaż raczej wieczór.
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Alpha
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Re: Anty-tank altilery

Post by Alpha » Tue Sep 06, 2016 8:12 pm

xD Wiem (I write Polish really badly)
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Re: Anty-tank altilery

Post by Midonik » Tue Sep 06, 2016 8:17 pm

Ok. Better write english. i wasnt read "Destruction". If altilery will got bonus againist tanks,this unit will be unwanted... But will altilery be balanced then? It will must be ekspensive.
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Alpha
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Re: Anty-tank altilery

Post by Alpha » Tue Sep 06, 2016 9:10 pm

Expensive* And Yes it should be but it depends what type and how powerful
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samuelch
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Re: Anty-tank altilery

Post by samuelch » Wed Sep 14, 2016 4:09 pm

My idea for AT Gun. This unit will be early game strong anti tank unit. AT gun has more health and armor than the AT rifle (not one hit kill by any tank types and infantry types, maybe 3 hits kill). It will cost 4 turns with 2 speed and transportable by truck. But this unit can be upgrade to tank destroyer with better mobility. The upgrade costs 8 turns.
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Re: Anty-tank altilery

Post by Midonik » Wed Sep 14, 2016 4:11 pm

AT gun is in game.
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samuelch
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Re: Anty-tank altilery

Post by samuelch » Wed Sep 14, 2016 4:15 pm

I mean the one that looks like this.
https://encrypted-tbn2.gstatic.com/imag ... 3PPJ8U_wCw
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Re: Anty-tank altilery

Post by Midonik » Wed Sep 14, 2016 4:19 pm

That ant-tank altilery.
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samuelch
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Re: Anty-tank altilery

Post by samuelch » Wed Sep 14, 2016 4:30 pm

German:
Pak 38 50-mm
British:
QF 2-Pounder upgrade to Valentine Tank Destroyer
US:
37 mm gun M3
Russian:
45 mm AT gun M1937 upgrade to 45 mm AT gun M1942
French:
25 mm Hotchkiss
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Re: Anty-tank altilery

Post by MightyGuy » Sun Oct 02, 2016 12:58 am

cool idea!
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Re: Anty-tank altilery

Post by MightyGuy » Sun Oct 02, 2016 1:05 am

like this?
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samuelch
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Re: Anty-tank altilery

Post by samuelch » Sun Oct 02, 2016 2:28 pm

yes
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samuelch
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Re: Anty-tank altilery

Post by samuelch » Wed Nov 30, 2016 7:57 am

A German Pak 38.
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Alpha
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Re: Anty-tank altilery

Post by Alpha » Wed Nov 30, 2016 2:45 pm

Looks good. But why are the officers operating?
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Hardeep
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Re: Anty-tank altilery

Post by Hardeep » Wed Nov 30, 2016 4:03 pm

7.5 cm gun was, last I checked, a light support gun. Not effective against armour.
The Pak 38-50mm was the most effective AT gun of its time. Easy to make, good range, good stopping power and a good rate of fire.
If you want a heavy AT gun go for the Pak 88mm gun, largest wheeled AT gun of its time :)
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Re: Anty-tank altilery

Post by Oohps » Thu Jan 26, 2017 8:26 pm

Anti armor rifles or rifle ammo were toys and noone used them against tanks.
The light anti armor guns 34-50 mm were heavy infantry weapons and of some use in the beginning of the war.
75-100 mm anti armor long gun weapons were efficient. All needed either a tractor/truck for the artillery types or were armor vehicles by themselves.

These three types are totally different and balancing is a nightmare. As little as 100 m can make one vehicle totally immune against fire from an inferior gun. All short heavy caliber guns were called anti tank in the beginning of the war.

The artillery now in the game is far too efficient against tanks.

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Re: Anty-tank altilery

Post by Stratego (dev) » Thu Jan 26, 2017 8:30 pm

artillery agaist tanks: please give suggestion to change - thanks!

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Re: Anty-tank altilery

Post by Belfry777 » Sat Feb 03, 2018 3:20 am

Is topic ANSWERED?
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Anty tank altilery

Post by Shermanunulk » Sat Aug 03, 2019 7:33 am

Just to clarify, it is by no means necessary but can make you a better tank if you would like and make the experience more lively instead of spamming taunt......

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