Urban Area

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samuelch
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Location: Batavia

Urban Area

Post by samuelch »

A building that works like tc except it can be placed in random map editor and it can only produce few things. By default it's​ carry capacity is 2 and all units in it gain +2 attack. Only infantries can capture it.
These are the produceable things:
Units: Partisan and Shtraftbat (for Soviet only)
Techs (all of the techs are researched for the tc which produce them only and some are not permanent and can be research again): Barricade (for 4 turns no tanks and vehicles can pass), fortify position (for 4 turns all infantries +5 normal armour and +10 explosive armour), garrison (+1 carry capacity, permanent), and others that I haven't thought.
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samuelch
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Location: Batavia

Re: Urban Area

Post by samuelch »

Deploy paramilitary force (for 4 turns the urban area can't produce any partisans, unique for German), scorched Earth (make the urban area unproductive for 3 turns), prepare mines (all vehicles that step on the urban area will lost hp, last for 2 turns)
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samuelch
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Location: Batavia

Re: Urban Area

Post by samuelch »

I just got a great idea. At guns will be used for this kind of fighting. At guns in an urban area will gain extra +13 power maybe. This way the at guns are excellent for fighting in urban area thus giving them usage.
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Hyacintho
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Re: Urban Area

Post by Hyacintho »

Good idea, so long as it can be coded.
I can provide an image in a few days. If the image I'm pushing to replace the TC graphic currrently in use fails, then I will offer it for this building instead. If it succeeds, I can draft an entirely new image if you wish.
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samuelch
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Location: Batavia

Re: Urban Area

Post by samuelch »

Currently this will use either your image or the current tc image.
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Hyacintho
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Re: Urban Area

Post by Hyacintho »

Sounds like a plan.
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samuelch
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Location: Batavia

Re: Urban Area

Post by samuelch »

Icon for garrison and fortify position tech.
Attachments
garrison.png
garrison.png (928 Bytes) Viewed 3823 times
preapere.png
preapere.png (1.94 KiB) Viewed 3823 times
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samuelch
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Location: Batavia

Re: Urban Area

Post by samuelch »

Should all infantry types trainable here too?
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General Brave
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Re: Urban Area

Post by General Brave »

Maybe.
Also like the second image.
Wise, Might, Loyalty. Forever stands Warfell.
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samuelch
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Location: Batavia

Re: Urban Area

Post by samuelch »

It can also produce infantries.
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Hyacintho
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Re: Urban Area

Post by Hyacintho »

This is going to be a nightmare to code, but I see no reason to deem it impossible.
Until then, are we still using this image for it?
Attachments
Town Center Original.png
Town Center Original.png (10.1 KiB) Viewed 3771 times
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samuelch
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Location: Batavia

Re: Urban Area

Post by samuelch »

Yes. I have an idea. This will also give aura cqc. Cqc will increase normal armour and explosive armour to all infantries and at guns making it able to withstand 3 tank damages. Smg infantry will get +5 power as bonus.
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samuelch
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Location: Batavia

Re: Urban Area

Post by samuelch »

I have made the jsons. Are these working?
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urban area.zip
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samuelch
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Location: Batavia

Re: Urban Area

Post by samuelch »

The effect will make vehicles get -12 power and infantry +6 expl armour and +2 power
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Hyacintho
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Re: Urban Area

Post by Hyacintho »

I'll test this out soon enough, and let you know the results soon.
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