Page 1 of 1

Two Types of Mines

Posted: Sat Apr 21, 2018 1:13 pm
by samuelch
The anti personnel and anti tank mines.
Anti personnel mines:
Can be instantly summoned by engineer and sapper. Invisible to everyone except sapper and engineer. Tanks only get a very small damage when stepping on it. Infantries get huge damage when stepping on it.
Anti tank mines:
Can be instantly summoned by engineer and sapper. Invisible to everyone except sapper and engineer. Tanks get immobilized when stepping on it and medium damage. Infantries won't get damage when stepping on it.

Immobilized effect: The vehicles are unable to move for 3 turns but can still attack, but turretless vehicles like Stug III and Su-100 can't attack. The effect can be remove by supply stash, engineer, and sapper.

Re: Two Types of Mines

Posted: Sat Apr 21, 2018 8:57 pm
by General Brave
Should be immobilized until a engineer repair it.

Re: Two Types of Mines

Posted: Sun Apr 22, 2018 9:00 am
by samuelch
Tank crews inside can fix it.

Re: Two Types of Mines

Posted: Sun Apr 22, 2018 1:53 pm
by samuelch
Should immobilized tanks captureable by infantries?

Re: Two Types of Mines

Posted: Sun Apr 22, 2018 3:10 pm
by makazuwr32
Hm. Maybe if by special infantry with self kill to capture.

Re: Two Types of Mines

Posted: Sun Apr 22, 2018 3:36 pm
by General Brave
It would be nice to be catchable.

Re: Two Types of Mines

Posted: Mon Apr 23, 2018 12:44 am
by Belfry777
Two types of mines are an idea that should be implemented like the medic, they were both used with almost no end and would be fun to use but we need an image.