SdKfz half-track (Germans) IMPLEMENTED

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Hardeep
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SdKfz half-track (Germans) IMPLEMENTED

Post by Hardeep »

A medium halftrack that can carry 1 unit with a mounted hmg.
After buying these with gems
Can be upgraded by pioneers to a Walking Stuka, (6 rockets),
or a flammpanzerwagen. (Dual Flamethrowers)
Schützenpanzerwagen (mortar Carrier(Granatwerfer)),
Schützenpanzerwagen (3.7cm Pak mount),
Schützenpanzerwagen (Infrarotscheinwerfer. The Uhu, Eagle owl. Spotting targets, high sight, can see hidden units)
After upgraded cannot transport infantry or be converted by pioneers.
I'm not sure how many of these are already in as separate units but I think this would be better for all SdKfz variants.
There never was much hope... just a fool's hope
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Alpha
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Re: SdKfz half-track (Germans)

Post by Alpha »

You got my idea but still, nice idea with some pods I did not think of
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Hardeep
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Re: SdKfz half-track (Germans)

Post by Hardeep »

WORKER1212 wrote:You got my idea but still, nice idea with some pods I did not think of
Lol I know, but for Germans. Plus Germans had lots of SdKfz variants in the war, and they were better armoured than the old M3 halftrack. And these upgrades are not reversible
There never was much hope... just a fool's hope
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Alpha
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Re: SdKfz half-track (Germans)

Post by Alpha »

True
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Belfry777
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Re: SdKfz half-track (Germans)

Post by Belfry777 »

"harddeep" please tone your list down, would you.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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samuelch
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Re: SdKfz half-track (Germans)

Post by samuelch »

Sdfkz 251. It has 2 action and bonus against infantry.
Attachments
sdfkz 251.png
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Stratego (dev)
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Re: SdKfz half-track (Germans)

Post by Stratego (dev) »

seems awesome!
Belfry777
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Re: SdKfz half-track (Germans)

Post by Belfry777 »

Yeah it looks like the goggle picture
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Prof_GamerARCHIVED
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Re: SdKfz half-track (Germans)

Post by Prof_GamerARCHIVED »

2 actions will make infantry units useless.
Success is not final, failure is not fatal: it is the courage to continue that counts.
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Re: SdKfz half-track (Germans)

Post by Stratego (dev) »

we can control by cost.
anyone wants to make json?
Belfry777
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Re: SdKfz half-track (Germans)

Post by Belfry777 »

I am learning JASON but I can not even give it. bonus list. :lol:
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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General Brave
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Re: SdKfz half-track (Germans)

Post by General Brave »

I can do it.
Wise, Might, Loyalty. Forever stands Warfell.
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General Brave
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Re: SdKfz half-track (Germans)

Post by General Brave »

Just give me the stat and where should it be built.
Wise, Might, Loyalty. Forever stands Warfell.
Belfry777
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Re: SdKfz half-track (Germans)

Post by Belfry777 »

Well town center and that will be all.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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samuelch
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Re: SdKfz half-track (Germans)

Post by samuelch »

Cost:3
Hp:38
Attack:8
Armor:1
Expl Armor:1
Speed:6
Sight:7
Range:1
Action:2
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Hyacintho
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Re: SdKfz half-track (Germans)

Post by Hyacintho »

I will attempt to draw the JSON.
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Hyacintho
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Re: SdKfz half-track (Germans)

Post by Hyacintho »

I added teamcolor to the image and modified the JSON of M3 Half Track to make a JSON for this.
About the JSON: It has an outdated unit ID, and the shopitems number, which I assume relates to its status as a Gems unit, has not been changed.
Other than that, I think it is good.
@Stratego (dev)?
Attachments
unit_ger_vehicle_sdkfz_half_track.json
(3.54 KiB) Downloaded 64 times
unit_ger_vehicle_sdkfz_half_track.png
unit_ger_vehicle_sdkfz_half_track.png (2.21 KiB) Viewed 3984 times
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Re: SdKfz half-track (Germans)

Post by Stratego (dev) »

good! putting in - please make texting too - thanks!
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Hyacintho
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Re: SdKfz half-track (Germans) IMPLEMENTED

Post by Hyacintho »

<string="UNIT_TXT_GER_VEHICLE_SDKFZ_HALF_TRACK">A strong, armored transport capable of fighting off infantry, but not much else.</string>

I hope this is good for the description.
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Re: SdKfz half-track (Germans) IMPLEMENTED

Post by Stratego (dev) »

yes, thanks! (the format was not good tough, fixed) here:

Code: Select all

<string name="UNIT_TXT_GER_VEHICLE_SDKFZ_HALF_TRACK">A strong, armored transport capable of fighting off infantry, but not much else.</string>
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Hyacintho
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Re: SdKfz half-track (Germans) IMPLEMENTED

Post by Hyacintho »

From what I've seen in the game, I think we should lower this unit's speed to 5 and sight to 4. A half track having the same sight and speed as an aircraft is very odd.
Suggestions?
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Re: SdKfz half-track (Germans) IMPLEMENTED

Post by Stratego (dev) »

ok, done
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