Post
by **RSXAR27** » Wed Feb 20, 2019 12:35 am

maybe can you share the link to the post?, also this idea is for all the infantry, at least the cheap one like swordman, pikeman, shielder, and maybe vouglier?, this means that you will will get a diverse way to defend from different threats for example, doing the maths a defender has 3/6 armors, this means 5/8 whit blacksmith upgrades, whit a +6/+6 this defender now will have 11/14 armor, this means a heavy knigth (both tier 2 units in terms of upgrades) would have 14 atk whit blacksmith upg. so... 14+(14*0.5)= 21 dmg to a shielder then 21-11, the shielder gets a hit of 10 points that has 24 hp points, so three atks from heavy knights are required to get through this shielders, or do the combo of 4 arrows then double knight swipe, but for that you need to leave a knigth in front of it exposing your unit.

maybe whit less armor 3 or 4 to cqc and the same 6 or 7 to p. armor can be better, but talking to use this for late game... you will have a catapult so that isnt a problem at all