More Infantries +IMG
More Infantries +IMG
More Infantries
German:
Panzer grenadier (big damage, many grenade (2 grenade ability), cost=3) A page is already existed.
Schutze (rename the German infantry with the stats of the German infantry in unit comparison page, panzer faust (cooldown=6 turns)
VolksGrenadier (cost=2, small damage, speed=4, can build, hp=15)
Flammenwerf (earlier flamethrower, other nations need to research a tech called "portable flamethrower" first)
SS (cost=4 well equipped infantry, panzerfaust with faster reloading (2 turns), stick grenade with faster reloading)
Us:
Shotgun (big damage, cost=2, can't capture, can build) A page is already existed.
Marine (cost=3, speed=5, medium damage, throw grenade)
Russian:
Partisan (a page is already existed by LordofAles)
Red Cavalry (cost=2 the rest same as the red cavalry page by me)
Pekhota (cost=1, medium damage, throw grenade, speed=4)
Opolchenye (cost=1, low damage, speed=5, weak spam units, can capture, can build, one hit kill)
Gornostrelki (cost=1, medium damage, invisible on mountain tiles, can pass mountain tiles, can capture, speed=3)
Grenade ability=cooldown:4 turn, paralyzed buildings for 2 turns and infantries for 1 turn
Panzerfaust=need research, cooldown:6 turns, destroy tanks
German:
Panzer grenadier (big damage, many grenade (2 grenade ability), cost=3) A page is already existed.
Schutze (rename the German infantry with the stats of the German infantry in unit comparison page, panzer faust (cooldown=6 turns)
VolksGrenadier (cost=2, small damage, speed=4, can build, hp=15)
Flammenwerf (earlier flamethrower, other nations need to research a tech called "portable flamethrower" first)
SS (cost=4 well equipped infantry, panzerfaust with faster reloading (2 turns), stick grenade with faster reloading)
Us:
Shotgun (big damage, cost=2, can't capture, can build) A page is already existed.
Marine (cost=3, speed=5, medium damage, throw grenade)
Russian:
Partisan (a page is already existed by LordofAles)
Red Cavalry (cost=2 the rest same as the red cavalry page by me)
Pekhota (cost=1, medium damage, throw grenade, speed=4)
Opolchenye (cost=1, low damage, speed=5, weak spam units, can capture, can build, one hit kill)
Gornostrelki (cost=1, medium damage, invisible on mountain tiles, can pass mountain tiles, can capture, speed=3)
Grenade ability=cooldown:4 turn, paralyzed buildings for 2 turns and infantries for 1 turn
Panzerfaust=need research, cooldown:6 turns, destroy tanks
Last edited by samuelch on Fri Sep 01, 2017 6:58 pm, edited 1 time in total.
Re: More Infantries
Characteristic:
German Infantries= Well trained, modern, versatile, big cost.
Soviet Infantries= Cheap, Swarm, Each units only strong against their speciality.
Us Infantries= Any idea?
Any idea for US?
German Infantries= Well trained, modern, versatile, big cost.
Soviet Infantries= Cheap, Swarm, Each units only strong against their speciality.
Us Infantries= Any idea?
Any idea for US?
Re: More Infantries
I think that the us infantry should be like humans in AoS- ok in everythink,but not best in anythink,medium cost. I think that all those infantry sounds good.
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Re: More Infantries
Sounds good to me. By the way can you tell me your opinion about my map?samuelch wrote:More Infantries
German:
Panzer grenadier (big damage, many grenade (2 grenade ability), cost=3) A page is already existed.
Schutze (rename the German infantry with the stats of the German infantry in unit comparison page, panzer faust (cooldown=6 turns)
VolksGrenadier (cost=2, small damage, speed=4, can build, hp=15)
Flammenwerf (earlier flamethrower, other nations need to research a tech called "portable flamethrower" first)
SS (cost=4 well equipped infantry, panzerfaust with faster reloading (2 turns), stick grenade with faster reloading)
Us:
Shotgun (big damage, cost=2, can't capture, can build) A page is already existed.
Marine (cost=3, speed=5, medium damage, throw grenade)
Russian:
Partisan (a page is already existed by LordofAles)
Red Cavalry (cost=2 the rest same as the red cavalry page by me)
Pekhota (cost=1, medium damage, throw grenade, speed=4)
Opolchenye (cost=1, low damage, speed=5, weak spam units, can capture, can build, one hit kill)
Gornostrelki (cost=1, medium damage, invisible on mountain tiles, can pass mountain tiles, can capture, speed=3)
Grenade ability=cooldown:4 turn, paralyzed buildings for 2 turns and infantries for 1 turn
Panzerfaust=need research, cooldown:6 turns, destroy tanks
Success is not final, failure is not fatal: it is the courage to continue that counts.
Re: More Infantries
SS infantry
Cost:4
Hp:20
Attack:8
Armor:3
Expl:0
Speed:4
Action:1
Abilities= Panzerfaust (Cooldown= 2 turns), Grenade throw (faster cooldown)
Cost:4
Hp:20
Attack:8
Armor:3
Expl:0
Speed:4
Action:1
Abilities= Panzerfaust (Cooldown= 2 turns), Grenade throw (faster cooldown)
- Attachments
-
- SS.png (2.9 KiB) Viewed 3343 times
Last edited by samuelch on Fri Sep 01, 2017 7:22 pm, edited 1 time in total.
Re: More Infantries
Red Cavalry (mounted, created in this mode)
Cost:2
Hp:15
Attack:4
Armor:0
Expl:0
Speed:5
Action:1
Ability=Dismount
Red cavalry (dismounted, can capture TCs)
Cost=2
Hp:15
Attack:7
Armor:0
Expl:0
Speed:3
Action:1
Ability=Mount
Cost:2
Hp:15
Attack:4
Armor:0
Expl:0
Speed:5
Action:1
Ability=Dismount
Red cavalry (dismounted, can capture TCs)
Cost=2
Hp:15
Attack:7
Armor:0
Expl:0
Speed:3
Action:1
Ability=Mount
- Attachments
-
- Ability icon
- mount.png (1.41 KiB) Viewed 3343 times
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- Red Cavarly dismounted.png (2.87 KiB) Viewed 3343 times
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- Red Cavarly.png (3.9 KiB) Viewed 3343 times
Last edited by samuelch on Fri Sep 01, 2017 7:22 pm, edited 1 time in total.
Re: More Infantries
Nice images,but ss infantry position is a bit unnatural for me. Also,lower the armor of Red cavalery to 0/0 like normal infantry,and mayby make ss infantry 3 speed,why they should be faster than most of infantries?
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All help will be welcome.
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Re: More Infantries
Panzer Grenadier (can capture tcs)
Cost:3
Hp:15
Attack:8
Armor:0
Expl:5 (good dodge)
Speed:4
Action:1
Abilities= Grenade 2 (cooldown=3 turns, amount=2 you can use the other one will waiting for the other one, precise throw cause fear)
Cost:3
Hp:15
Attack:8
Armor:0
Expl:5 (good dodge)
Speed:4
Action:1
Abilities= Grenade 2 (cooldown=3 turns, amount=2 you can use the other one will waiting for the other one, precise throw cause fear)
- Attachments
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- Change a bit
- Panzer grenadier.png (4.08 KiB) Viewed 3339 times
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- stick grenade.png (619 Bytes) Viewed 3341 times
Last edited by samuelch on Fri Sep 01, 2017 7:24 pm, edited 2 times in total.
Re: More Infantries
All the 1 armor is my mistake. I copy the stats list without changing it. SS infantries are more well trained.Midonik wrote:Nice images,but ss infantry position is a bit unnatural for me. Also,lower the armor of Red cavalery to 0/0 like normal infantry,and mayby make ss infantry 3 speed,why they should be faster than most of infantries?
Re: More Infantries
Well ok I guess.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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- Gruppenführer Erwin
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Re: More Infantries IMG
Nice ideas
- Shark guy 35
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Re: More Infantries IMG
I like the red cavalry.
"A good plan, violently executed now, is better than a perfect plan next week".
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