German Panzergrenadier

Post Reply
inkpunk
Posts: 1
Joined: Sun Jan 22, 2017 10:05 pm

Germans: Panzergrenadier

Post by inkpunk » Sun Feb 12, 2017 3:47 pm

Suggesting a new unit for the Germans: The Panzergrenadier
I can't really think of the exacts unit stats it should have so make your suggestions (It should have good damage, the same health as the other human soldier units but be a bit slower than than them. It should mainly be used against tanks). As an alternative for the Russians I can suggest a Molotov thrower.

Azagoge
Posts: 8
Joined: Wed Mar 22, 2017 9:46 pm
Location: College of Winterhold

Re: Germans: Panzergrenadier

Post by Azagoge » Thu Mar 23, 2017 8:00 pm

It would make sense if it had higher damage against buildings and maybe the attack did splash damage.
Also it could attack units 2 spaces away but not be able to attack anything next to it?
The Molotov thrower could inflict a burning effect on buildings and soldiers (an effect which could also be added to the flamethrower unit)
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

German Panzergrenadier

Post by samuelch » Sat May 27, 2017 8:27 am

A German only unit that can throw many grenades. Power=8. Speed=4. Three grenade abilities (so you can use the other two while waiting one of it recharge). Cost=3 turns.
Attachments
stick grenade.png
Cooldown=4 turns.
stick grenade.png (619 Bytes) Viewed 2232 times
German Stormtrooper.png
German Stormtrooper.png (3.77 KiB) Viewed 2232 times
Last edited by samuelch on Fri Jul 07, 2017 3:59 pm, edited 1 time in total.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
Puss_in_Boots
Posts: 2732
Joined: Fri Apr 21, 2017 1:23 am

Re: German Stormtrooper

Post by Puss_in_Boots » Sat May 27, 2017 6:10 pm

But then when will they need to use their guns? :|

Maybe just making their attacks the grenades might be a better idea to keep simplicity.
RED, WHITE and BLUE!

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: German Stormtrooper

Post by samuelch » Sat May 27, 2017 6:30 pm

How about two grenades instead? or Stormtroopers ordinary attack become 10 and cause fear to infantries.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
Puss_in_Boots
Posts: 2732
Joined: Fri Apr 21, 2017 1:23 am

Re: German Stormtrooper

Post by Puss_in_Boots » Sat May 27, 2017 7:11 pm

samuelch wrote:How about two grenades instead? or Stormtroopers ordinary attack become 10 and cause fear to infantries.
That's a good idea. :)
RED, WHITE and BLUE!

Stratego (dev)
Site Admin
Posts: 9680
Joined: Fri Apr 25, 2014 9:28 pm

Re: German Stormtrooper

Post by Stratego (dev) » Thu Jun 01, 2017 7:48 pm

i read these were ww1 units. not ww2

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: German Stormtrooper

Post by samuelch » Tue Jul 04, 2017 5:53 am

Just rename it to panzergrenadier. Has two grenade instead that cause fear. Power=10 Speed=4
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: German Panzergrenadier

Post by samuelch » Fri Jul 07, 2017 4:00 pm

Or maybe power 8 but two actions.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: German Panzergrenadier

Post by Prof_GamerARCHIVED » Mon Jul 24, 2017 7:14 pm

Nah, panzergrenadiers were some of germanys most elite units. They should have 12 attack damage and 35 HP.
Success is not final, failure is not fatal: it is the courage to continue that counts.

User avatar
Belfry777
Posts: 1657
Joined: Tue Oct 17, 2017 2:34 am
Location: AZ

Re: German Panzergrenadier

Post by Belfry777 » Sun Jan 21, 2018 7:35 pm

yea. they should have a lot of cost.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

Midonik
Posts: 3528
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: German Panzergrenadier

Post by Midonik » Sun Feb 25, 2018 9:17 am

Germans needs elite infantry after rebalancing,so what stats you suggest now?
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: German Panzergrenadier

Post by samuelch » Sun Feb 25, 2018 9:32 am

Hp: 40
Firepower: 8
Cost: 3
Speed: 4
Action: 1
Built in barracks
1 grenades (no cooldown)
2 at grenades
Last edited by samuelch on Sun Feb 25, 2018 9:48 am, edited 2 times in total.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: German Panzergrenadier

Post by samuelch » Sun Feb 25, 2018 9:35 am

Weaker attack because panzergrenadier mostly fight on vehicles such as their Sdkfz 251.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

Midonik
Posts: 3528
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: German Panzergrenadier

Post by Midonik » Sun Feb 25, 2018 9:41 am

Then,mayby 2 movement and normal firepower-it will force player to use transporters if they want to use it in offense.
Also,6 explosive armor,when they have 40 hp is insane.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: German Panzergrenadier

Post by samuelch » Sun Feb 25, 2018 9:46 am

Ok no explo armor. But movement will stay as 4. Movement 2 will make it unused, since there is Schutze viewtopic.php?f=195&t=5287
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
Belfry777
Posts: 1657
Joined: Tue Oct 17, 2017 2:34 am
Location: AZ

Re: German Panzergrenadier

Post by Belfry777 » Mon Feb 26, 2018 3:45 pm

Very small moment means the player that uses them for attack will be ahead of the game.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

Post Reply

Return to “Infantry”