TO-BE-JSONED Russian Cavalry

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samuelch
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TO-BE-JSONED Russian Cavalry

Post by samuelch » Mon Dec 26, 2016 7:09 pm

Russian cavarly. Can pass rough terrain (like forest tile) easily and capture tcs (must be dismounted). Can be mounted and dismounted.
Cost:3 turns
Hp:18
Speed:5 (3 while dismounted)
Attack:9
Armor/P.armor=0/1(can dodge tank with it's speed)
Ability:Mount, Dismount
Can capture Tcs while dismounted.
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russian cavarly.png
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Midonik
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Re: Russian Cavalry

Post by Midonik » Mon Dec 26, 2016 7:31 pm

Sounds good. Mayby small bonus aganist infantry?
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Stratego (dev)
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Re: Russian Cavalry

Post by Stratego (dev) » Mon Dec 26, 2016 9:40 pm

nice, but i suggest only 2 horsemen on image

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samuelch
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Re: Russian Cavalry

Post by samuelch » Tue Dec 27, 2016 4:31 pm

Russian red cavalry mounted and dismounted.
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Red Cavarly dismounted.png
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samuelch
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Re: Russian Cavalry

Post by samuelch » Tue Dec 27, 2016 4:39 pm

Mount/dismount ability.
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AESrus
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Re: Russian Cavalry

Post by AESrus » Thu Mar 09, 2017 9:54 am

Soviet cavarly had only "cold" weapon
Есть русские?

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makazuwr32
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Re: Russian Cavalry

Post by makazuwr32 » Tue Jan 23, 2018 8:39 am

Nope. They had both types of weapons.
But they often prefer "cold" weapons than fire ones - it's true.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
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Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Belfry777
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Re: Russian Cavalry

Post by Belfry777 » Fri Feb 09, 2018 9:33 pm

This sounds a lot like ww1 not ww2, but hey, maybe in some remote places it was useful, should they not have the moment penalty for snow?
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samuelch
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Re: Russian Cavalry

Post by samuelch » Sat Feb 10, 2018 3:31 am

No movement penalty on snow. Soviet uses cavalry quite a lot since lack of vehicles.
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patroid
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Re: Russian Cavalry

Post by patroid » Sat Feb 10, 2018 11:09 am

Hi,
There were some Cossack tribes in russia that fought with and against russia over the course of history.
Those also fought in the big world wars for russia. So pls name them cossacks.

And btw the image comes pretty close to what cossacks actual looked in ww. Except that they had capes and swords in addition to firearms.

Patroid

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Puss_in_Boots
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Re: Russian Cavalry

Post by Puss_in_Boots » Sat Feb 10, 2018 1:14 pm

I don't like much the image for the dismount ability.
I think we can settle for the original transformation icon.
RED, WHITE and BLUE!

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LordOfAles
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Re: Russian Cavalry

Post by LordOfAles » Sat Feb 10, 2018 1:17 pm

Agreed
The Crusade never ends...

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samuelch
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Re: Russian Cavalry

Post by samuelch » Sat Feb 10, 2018 2:25 pm

Ok
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Belfry777
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Re: Russian Cavalry

Post by Belfry777 » Sat Feb 10, 2018 6:43 pm

patroid wrote:Hi,
There were some Cossack tribes in russia that fought with and against russia over the course of history.
Those also fought in the big world wars for russia. So pls name them cossacks.

And btw the image comes pretty close to what cossacks actual looked in ww. Except that they had capes and swords in addition to firearms.

Patroid
This might be put into an the "uprising units" area for now.
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samuelch
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Re: Russian Cavalry

Post by samuelch » Wed Apr 04, 2018 12:44 pm

Cost:3 turns
Hp: 42
Speed:5 (3 while dismounted)
Attack:9
Armor/P.armor=0/0
Ability:Mount, Dismount
Can capture Tcs while dismounted.
Can't climb mountains.
Can move on forest tiles without penalty.
New stats.
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makazuwr32
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Re: Russian Cavalry

Post by makazuwr32 » Wed Apr 04, 2018 1:21 pm

Looks good.
They must have bonus against infantries still i think in mounted form.
Because they were fighting mainly with inafntries.
Also light tanks i think must not have bonus to them but to compensate medium and heavy tanks do full damage to them when they are mounted (only).
Also infantries must have bonus as well to them in mounted form.

This way dismounted form will be valuable as well.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Belfry777
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Re: Russian Cavalry

Post by Belfry777 » Wed Apr 04, 2018 10:52 pm

samuelch wrote:Cost:3 turns
Hp: 42
Speed:5 (3 while dismounted)
Attack:9
Armor/P.armor=0/0
Ability:Mount, Dismount
Can capture Tcs while dismounted.
Can't climb mountains.
Can move on forest tiles without penalty.
New stats.
the stats are a bit high for HP and they must have slowness in forests, we need not having someones head knocked off! :lol:
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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LordOfAles
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Re: Russian Cavalry

Post by LordOfAles » Thu Apr 05, 2018 10:18 am

They use horses not tanks. It seems reasonable to me
The Crusade never ends...

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Belfry777
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Re: Russian Cavalry

Post by Belfry777 » Thu Apr 05, 2018 6:29 pm

but the Hp is though the roof!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

Midonik
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Re: Russian Cavalry

Post by Midonik » Thu Apr 05, 2018 6:36 pm

Hp is same as normal Soviet infantry,I see no problem here.
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makazuwr32
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Re: Russian Cavalry

Post by makazuwr32 » Thu Apr 05, 2018 6:42 pm

A bit higher actually. Just a bit.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Belfry777
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Re: Russian Cavalry

Post by Belfry777 » Thu Apr 05, 2018 6:49 pm

lets lower it like 35.
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But it shall not come near you.
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makazuwr32
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Re: Russian Cavalry

Post by makazuwr32 » Thu Apr 05, 2018 7:41 pm

Why? Normal russian infantry must have 42 hp as well.
Why cavalry must WEAKER than infantry?!

Here quote
samuelch wrote: Soviet infantry
Attack: 8
Hp: 42
Speed: 3
And they can hide (normal infantries) for 2 turns with cooldown.

Cavalry can't hide or see invincible units.
And i think for bonus speed and a bit of bonus damage as well as bonus against infantries they are fine.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Belfry777
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Re: Russian Cavalry

Post by Belfry777 » Thu Apr 05, 2018 10:18 pm

Okay I can do with lower power (8) with Hp of 42, and yes they should be lower than infantry because the came move faster.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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makazuwr32
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Re: Russian Cavalry

Post by makazuwr32 » Fri Apr 06, 2018 7:07 am

No way.
In AoS cavalry has higher health and damage. NOT lower. And this cavalry must have same.
Remember that most infantries must have invisibility ability while this unit will not have one as well as it can't see them.
Also we can limit where you can train them (barracks only), remove veteraning effect.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Midonik
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Re: Russian Cavalry

Post by Midonik » Fri Apr 06, 2018 7:23 am

I don't think that cavalry should have higer hp/attack than normal infantry.
Also,infantries have no such albitly,at least yet. I'm not sure if something like that doesn't require coding,dont speak about it like it already exists.
Cavalry units in ww2 fought mostly like dragoons-using horses to get on place,and fighting on foot.
Belry might have a point-raider,on high horse with out way to cover,is definitely easier to shoot target than a covering-everywhere-he-can infantrymen. It might little harder to use the ralfies top.
I suggest little less hp while in cavalry form,but normal on ground.
If we won't give them grenades,and they will have penalty on forest,then we can even make them cost 2.
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makazuwr32
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Re: Russian Cavalry

Post by makazuwr32 » Fri Apr 06, 2018 8:07 am

They hadn't grenades. They i think must have penalty on snow and in swamps in cavalry firm because for horses it is way harder to move through snow and swamps.
As for forests it was main place where they attacked from and hide then so historically accurate it wouldn't be good.

For attack and hp in cav form as well as shooting from the horse - they were mostly ex-cossacks or just veterans of civil war 1917-1922 and they could even hsot into your eye from 200 meters while moving on horse. They WERE veterans. So they must have a bit higher attack (with veteraning power 3 infantry will get +15 hp and +3 attack and they have 30% chance in total to get some veteraning power) and same hp. Think about them as elite gun infantry who hasn't any grenades (it is really hard to throw grenade on horse and if they even would have it then they must have 40-50% miss chance)

They also can't do serious damage to tanks.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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samuelch
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Re: Russian Cavalry

Post by samuelch » Fri Apr 06, 2018 10:16 am

So what need to be change?
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makazuwr32
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Re: Russian Cavalry

Post by makazuwr32 » Fri Apr 06, 2018 11:49 am

1. In mounted version they must have bonus against infantries and this way we can lower their damage by 1.
2. Light tanks must NOT have bonus to them in mounted version but instead all tanks must do full damage and infantries must have bonus as well.
3. penalty in snow and swamp tiles.
4. can't get bonus armor from hiding in capturable buildings.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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samuelch
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Re: Russian Cavalry

Post by samuelch » Fri Apr 06, 2018 12:39 pm

So the cavalry will get bonus on infantries and infantries get bonus on this mounted version?
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