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Soviet R-17 SCUD Launcher IMPLEMENTED
Posted: Thu Sep 07, 2017 1:02 pm
by HokanPL
In the future missions for Red Alert campaign I would like to use new special units. This is the first one, Somebody would like to make it?
Cost 20 (but you can't produce it by default)
Health 50
Speed 1 (if undeployed - can't fire)
Speed 0 (if deployed - can fire)
Armor/Exp Armor 2/1
Damage 20? (bonus against any land objects: infantry, artillery, tanks, buildings)
Area damage (2 tiles each side, not standard 1 if possible)
Range 10
Range of view 3
Or something like this
Re: Soviet R-17 SCUD Launcher
Posted: Thu Sep 07, 2017 1:18 pm
by Prof_GamerARCHIVED
You need to show people an image of it first.
Re: Soviet R-17 SCUD Launcher
Posted: Thu Sep 07, 2017 1:51 pm
by HokanPL
Don't teach a father how to make kids
But here you are:
Re: Soviet R-17 SCUD Launcher
Posted: Thu Sep 07, 2017 2:14 pm
by Prof_GamerARCHIVED
HokanPL wrote:Don't teach a father how to make kids
But here you are:
That wasnt necessary
None of the c&c games are based on ww2 though. Plus there are no red alerts units in the game at the moment, so making a campaign isnt a good idea.
Re: Soviet R-17 SCUD Launcher
Posted: Sat Sep 09, 2017 5:45 am
by Stratego (dev)
actually we already have one, using current units.
you mean this scud thing was not existed in ww2?
if so than yes, you are right. it can be a problem.
but never forget for campaigns we can make a few out of era units, or FUN units: see cookie, mr us, santa claus, tie fighter and so on in aos.
Re: Soviet R-17 SCUD Launcher
Posted: Sat Sep 09, 2017 8:49 am
by Prof_GamerARCHIVED
Daniel (the dev) wrote:actually we already have one, using current units.
you mean this scud thing was not existed in ww2?
if so than yes, you are right. it can be a problem.
but never forget for campaigns we can make a few out of era units, or FUN units: see cookie, mr us, santa claus, tie fighter and so on in aos.
Well, the game is named "Age of World Wars" so i guese its not necessary to only add WW2 units in the game. Maybe in the future we will have the time to add WW1 units and campaigns, or units from the Korean war and a few campaigns based on it maybe. Anyway, i think we have to concentrate on WW2 units for now and add this kind of units later.
Re: Soviet R-17 SCUD Launcher
Posted: Sat Sep 09, 2017 10:09 am
by Stratego (dev)
concentrate: agree.
But i can put easily put in any unique units (that will be only mapeditor units) for a campaign or a map (this is true for every alternative AOF/AOS)
Re: Soviet R-17 SCUD Launcher
Posted: Sat Sep 09, 2017 12:32 pm
by Prof_GamerARCHIVED
Daniel (the dev) wrote:concentrate: agree.
But i can put easily put in any unique units (that will be only mapeditor units) for a campaign or a map (this is true for every alternative AOF/AOS)
Fine, you are the boss.
Re: Soviet R-17 SCUD Launcher
Posted: Sat Sep 09, 2017 3:21 pm
by Stratego (dev)
yes, so HokanPL: if u can manage a image that fits the game than i can put in in no time (only for campaigns)
Re: Soviet R-17 SCUD Launcher
Posted: Sun Sep 10, 2017 9:01 am
by HokanPL
I'm not so good in micro2D
But...
- SCUD1.png (6.74 KiB) Viewed 10243 times
- SCUD1.png (6.74 KiB) Viewed 10243 times
Re: Soviet R-17 SCUD Launcher
Posted: Sun Sep 10, 2017 9:03 am
by HokanPL
Hm, sorry, my browser on smartphone sometimes doesn't cooperate
Re: Soviet R-17 SCUD Launcher
Posted: Sun Sep 10, 2017 10:38 am
by Prof_GamerARCHIVED
HokanPL wrote:Hm, sorry, my browser on smartphone sometimes doesn't cooperate
WOW
Re: Soviet R-17 SCUD Launcher
Posted: Sun Sep 10, 2017 7:13 pm
by Stratego (dev)
promising, but it is not in right angle, check the current units so you will see the viewport.
Re: Soviet R-17 SCUD Launcher
Posted: Mon Sep 11, 2017 9:50 pm
by HokanPL
Better?
Re: Soviet R-17 SCUD Launcher
Posted: Tue Sep 12, 2017 5:38 am
by Stratego (dev)
maybe but it is too dark so i dont see it right.
Re: Soviet R-17 SCUD Launcher
Posted: Sat Dec 02, 2017 11:00 pm
by HokanPL
Avalyn made very nice SCUD. Can we return to this thread?
Re: Soviet R-17 SCUD Launcher
Posted: Sun Dec 03, 2017 6:36 am
by Stratego (dev)
yes
Re: Soviet R-17 SCUD Launcher
Posted: Sun Dec 03, 2017 12:18 pm
by HokanPL
So... Would you like to implement it?
Re: Soviet R-17 SCUD Launcher
Posted: Sun Dec 03, 2017 12:19 pm
by LordOfAles
Is it a map editor unit only?
Re: Soviet R-17 SCUD Launcher
Posted: Sun Dec 03, 2017 1:27 pm
by Stratego (dev)
HokanPL wrote:So... Would you like to implement it?
sure, can u make/or ask someone to make a json for it?
LordOfAles wrote:Is it a map editor unit only?
yes
Re: Soviet R-17 SCUD Launcher
Posted: Sun Dec 03, 2017 6:33 pm
by HokanPL
json? Sorry, I don't know what you mean °-°
Re: Soviet R-17 SCUD Launcher
Posted: Mon Dec 04, 2017 12:10 am
by Belfry777
Me either! But LordOfAles dose!
Re: Soviet R-17 SCUD Launcher
Posted: Mon Dec 04, 2017 12:18 am
by HokanPL
Maybe > Press X to J(A)SON < ?
Re: Soviet R-17 SCUD Launcher
Posted: Mon Dec 04, 2017 2:01 am
by Belfry777
???????
Re: Soviet R-17 SCUD Launcher
Posted: Mon Dec 04, 2017 8:39 am
by LordOfAles
Shortly: json is unit's inner structure(the outer is the image). Without json no unit can be implemented.
Re: Soviet R-17 SCUD Launcher
Posted: Mon Dec 04, 2017 5:04 pm
by Belfry777
OK is it OK that I can pm you about it?
Re: Soviet R-17 SCUD Launcher
Posted: Mon Dec 04, 2017 5:20 pm
by LordOfAles
Feel free to do it
Re: Soviet R-17 SCUD Launcher
Posted: Mon Dec 04, 2017 6:54 pm
by Belfry777
Why did I ask?
Re: Soviet R-17 SCUD Launcher
Posted: Sat Dec 09, 2017 5:41 pm
by dust-n-steel
Let me introduce you to some glorious Soviet artillery
double size
original size
Re: Soviet R-17 SCUD Launcher
Posted: Sun Dec 10, 2017 7:22 am
by Prof_GamerARCHIVED
Damn boii, thats badass.