Unit - heavy catapult - IMPLEMENTED

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COOLguy
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by COOLguy » Fri Mar 27, 2015 5:16 pm

idk. I think I like Daniel's (currently in the game) better. Just my preference because this one has a flimsy look about it.
Thanks!
Josh

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patroid
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Re: Unit - heavy catapult (and also an upgrade tech for it)

Post by patroid » Fri Mar 27, 2015 6:03 pm

Better??

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Re: Unit - heavy catapult - IMPLEMENTED

Post by Stratego (dev) » Sat Mar 28, 2015 7:45 pm

I think i stick to the current version in game - i like them.

- but the heavy catapult should need a little polishing, if anyone could make it more "Heavy" please try to modify it a bit.
- and also the wheels are not so right, maybe that could have some polish too.
here are the 2 images:
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Alexander82
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Re: Unit - heavy catapult - IMPLEMENTED

Post by Alexander82 » Sat Mar 28, 2015 7:47 pm

i might try, the normal one is ok?
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Re: Unit - heavy catapult - IMPLEMENTED

Post by Stratego (dev) » Sat Mar 28, 2015 7:48 pm

Alexander82 wrote:i might try, the normal one is ok?
almost: the wheels are not so right i think.

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Re: Unit - heavy catapult - IMPLEMENTED

Post by Alexander82 » Sat Mar 28, 2015 7:50 pm

i'll take a look tomorrow if i can improve it in some way
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Re: Unit - heavy catapult - IMPLEMENTED

Post by Alexander82 » Mon Mar 30, 2015 10:50 am

Is that heavy enough? :D
anyway I would change the name into "reinforced catapult"
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Re: Unit - heavy catapult - IMPLEMENTED

Post by Stratego (dev) » Mon Mar 30, 2015 3:48 pm

the spoon is good! :)
i thought of some structural change, maybe an additional energy boost mechanism somewhere. - maybe i could make some ideas.
(and you also removed the wood like parts that i liked before)

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Alexander82
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Re: Unit - heavy catapult - IMPLEMENTED

Post by Alexander82 » Mon Mar 30, 2015 5:03 pm

do you just want the spoon on the older version?
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COOLguy
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Re: Unit - heavy catapult - IMPLEMENTED

Post by COOLguy » Mon Mar 30, 2015 6:29 pm

Maybe the crossbar higher? Would that give it an additional power boost?
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Josh

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Re: Unit - heavy catapult - IMPLEMENTED

Post by Stratego (dev) » Mon Mar 30, 2015 8:59 pm

good idea! Alex would you try?

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Alexander82
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Re: Unit - heavy catapult - IMPLEMENTED

Post by Alexander82 » Mon Mar 30, 2015 9:43 pm

sure, let's see what'll come out from this
Also, let me know wich wooden parts you want back
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Re: Unit - heavy catapult - IMPLEMENTED

Post by Stratego (dev) » Mon Mar 30, 2015 9:49 pm

you placed coloring and that covers the wood.
please dont put that many coloring, start from the original image - thanks.

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Alexander82
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Re: Unit - heavy catapult - IMPLEMENTED

Post by Alexander82 » Mon Mar 30, 2015 11:44 pm

The coloring in the upper part is ok for you?
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Re: Unit - heavy catapult - IMPLEMENTED

Post by Stratego (dev) » Tue Mar 31, 2015 2:56 am

at first dont put that on, i think the rest is enough (no need for too many coloring)

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Re: Unit - heavy catapult - IMPLEMENTED

Post by Stratego (dev) » Tue Mar 31, 2015 7:36 pm

what about this?
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Alexander82
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Re: Unit - heavy catapult - IMPLEMENTED

Post by Alexander82 » Tue Mar 31, 2015 11:01 pm

nice one, you are getting good
The only thing is that now it seems just taller but "slimmer"
I vouldn't call it "heavy" :D
Maybe you should find a new name
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COOLguy
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Re: Unit - heavy catapult - IMPLEMENTED

Post by COOLguy » Wed Apr 01, 2015 1:45 am

Cool! :)
Thanks!
Josh

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Re: Unit - heavy catapult - IMPLEMENTED

Post by DoomCarrot » Thu Apr 02, 2015 3:08 am

I really like how catapults no longer look like a bridge or something. The first time I played the game and I saw an AI use one, I coulnd't even tell what it was supposed to be. I thought it was a building or something :lol:

These look much better now, I approve
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COOLguy
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Re: Unit - heavy catapult - IMPLEMENTED

Post by COOLguy » Fri Feb 23, 2018 8:14 pm

Implemented :)
Thanks!
Josh

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