Full Chaos: new fun mode for random maps

Put here any ideas about new suggested game types comes into your mind.

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makazuwr32
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Full Chaos: new fun mode for random maps

Post by makazuwr32 » Mon Mar 02, 2020 7:14 pm

Full Chaos: new fun mode for multiplayer random maps.

In this fun mode each tc at start is captured by random player (but ofc total amount of captured tcs should be same for all payers; no neutral tcs) and with starting units inside each tc.

Just to make games a bit more weird and funny.

Midonik
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Re: Full Chaos: new fun mode for random maps

Post by Midonik » Mon Mar 02, 2020 7:22 pm

That would be ridiculous. That's the point tho :lol: . Sounds fun.
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godOfKings
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Re: Full Chaos: new fun mode for random maps

Post by godOfKings » Fri Mar 20, 2020 6:22 am

wat if my one tc ends up surrounded by 3 enemy tcs belonging to same player?
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makazuwr32
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Re: Full Chaos: new fun mode for random maps

Post by makazuwr32 » Sat Mar 21, 2020 5:39 am

Poor luck. Sorry.

This game mode is not for equial fair fights. It is for chaotic unbalanced fights.

As for me this also will make rather interesting experience for fights when you must act quickly first few turns and decide what is more important - troops or tcs, this tc or that...

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godOfKings
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Re: Full Chaos: new fun mode for random maps

Post by godOfKings » Sat Mar 21, 2020 5:18 pm

Wat if in a 10v10 tcs game, his 10 tcs drive a wedge and split mine into 4 on one side and 6 on other? No matter wat u say, that is a disastrous disadvantage
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Re: Full Chaos: new fun mode for random maps

Post by makazuwr32 » Sat Mar 21, 2020 7:28 pm

I think it will not possible.

The main idea in it is to make randomly generated tcs at the map randomly captured by all players. All tcs will be randomly captured. And because this is random it will have rather low chance of the situation you've described (it is not 0% but for 20x20 map with 8-10 total tc count for 2 players chance of such map generation is approximately 0.25% or 1/400).

Ofc on small maps with minimal tc count there definately would be some problems with generation and problems you've described above.
But on bigger maps with higher tc count there won't be such problems (or if to be more correct chance of such problem would be so low that you can ignore that, same as you can ignore normal unupgraded archers' attacks on your full 2250 hp castle).

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