Structure: Gate - IMPLEMENTED

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anvil
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Structure: Gate - IMPLEMENTED

Post by anvil » Sun Oct 05, 2014 1:12 pm

we can build walls and keep the enemy out but this also keeps the good guys in.

how about gates.

these would allow friendlies to pass thru but keep enemies out.

three types

1: wooden gateway with wooden gates.
2: stone gateway with iron bound gates
3: stone gateway with portcullis.

if gates are closed they act as walls.
gates would take one turn to open, stay open one turn, and one turn to close. if an enemy is adjacent to the gate during these turns, the gate stays open. if a friendly is there, then a melee happens. if friendly loses, or no friendly is there, enemy advances into gate and captures the gateway. this way there is a chance that they could be captured, not destroyed.

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COOLguy
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Re: new structure_ gates

Post by COOLguy » Sun Oct 05, 2014 2:03 pm

Yes, yes, I like! :)
Why not only good guys go through all times?

P.S. You can do practically the same thing with towers, fortresses, etc.
Thanks!
Josh

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ollie444
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Re: new structure_ gates

Post by ollie444 » Thu Oct 09, 2014 5:08 pm

Towers can do this without open/close. However this does sound very cool.
I think this should be one type, the last one.
Strong as walls/slightly weaker, and cost 4 turns instead of 3 (so people wont use it instead of walls)
Towers would have to cost over 4 turns to make, so they aren't used instead.

I personally think you should be able to open/close them once a turn.

So turn 1, you open it and send archers through.
Turn 2, you close it before enemies can get to it.
Turns 3-5, enemies experience raining death!!!

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COOLguy
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Re: new structure_ gates

Post by COOLguy » Thu Oct 09, 2014 6:02 pm

Gates should be weaker. They are the keys to the city. Also make them the same cost - walls are tougher but you can go through gates.
Thanks!
Josh

anvil
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Re: new structure_ gates

Post by anvil » Sun Oct 12, 2014 11:31 pm

good ideas, guys!

I was thinking how to make these different from towers.

the purpose of towers is healing and firing and your movement is used up to enter. maybe it should cost all movement to leave a tower as well?

tower upgrades could be more healing per turn, and fewer movement points lost when leaving

a gate, when open, only deducts road movement rate but gives no defense if in the gate when open during combat.

gate upgrades could be quicker opening and an added attack bonus when defending in an open gate.

anvil
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Re: new structure_ gates

Post by anvil » Sun Oct 12, 2014 11:39 pm

I don't have the tools to make icons unless someone knows of an app for my smartphone.

would someone like to do a gate icon?

thanks

cristipff
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Structure: gate

Post by cristipff » Sat Jan 10, 2015 12:51 pm

hi! i think the game will be easier if "gates" are added to possible upgrades (structures):

same statistics as wall but it can have :
more hp (i think 100 hp its good)
4 turns to build it
i want "gates" because allyed units can go through it. enemyes are bloched (for enemies it's like a normal wall)
i think it's a good idea

cristipff
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Re: new structure_ gates

Post by cristipff » Sat Jan 10, 2015 1:34 pm

i also want to say that gates can open and close automatically...so alies can go through them and enemies need to destroy them
and assasins could go through them without being seen :D

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patroid
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Re: new structure_ gates

Post by patroid » Tue Jan 20, 2015 6:50 pm

Hi
I like the idea.

Patroid

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Coronel
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New Structure: Gate

Post by Coronel » Sun Feb 08, 2015 11:14 pm

The gate would be a wall with a door-shaped hole in it. It would allow the player who built it to pass through, but to opposeing players it would act like a wall. It would possess the same properties as a wall, except battering rams would have a higher bonus.
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max-damage
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Re: New Structure: Gate

Post by max-damage » Mon Feb 09, 2015 12:04 am

This has actually been suggested in another thread...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

Darkknight
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portcullis/gate

Post by Darkknight » Mon Mar 16, 2015 10:47 am

Builders should be able to make portcullis. It can carry 1 unit but doesnt heal the unit inside. It can attack enemy units in front of it. It will have weaker armour and health than the walls to not make the walls useless.

Cost 5
Hp 60
Attack power 6
Range 1
Armour 4
Pierce armour 4
Speed 0
Sight 7
Action/turn 1/1
Spell resistance 100%
Size 1×1

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Alexander82
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Re: portcullis/gate

Post by Alexander82 » Sun Mar 22, 2015 12:57 am

good idea, i was thinking something like that too, a great up
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Stratego (dev)
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Re: portcullis/gate

Post by Stratego (dev) » Sun Mar 22, 2015 11:50 am

neat idea. any image suggestion?

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Alexander82
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Re: portcullis/gate

Post by Alexander82 » Sun Mar 22, 2015 1:15 pm

What about these?
Attachments
portcullis 2x1.png
portcullis 2x1.png (24.64 KiB) Viewed 4702 times
portcullis 1x1.png
portcullis 1x1.png (17.69 KiB) Viewed 4702 times
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Alexander82
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Re: portcullis/gate

Post by Alexander82 » Sun Mar 22, 2015 2:04 pm

The 2x1 version could provide more space for passage and double the hp
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Alexander82
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Re: portcullis/gate

Post by Alexander82 » Sun Mar 22, 2015 6:50 pm

or these?
Attachments
portcullis 2x1 - metal.png
portcullis 2x1 - metal.png (18.36 KiB) Viewed 4692 times
portcullis 1x1 - metal.png
portcullis 1x1 - metal.png (16.65 KiB) Viewed 4692 times
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patroid
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Re: portcullis/gate

Post by patroid » Sun Mar 22, 2015 8:29 pm

Both looks cool (we should use the 1x1 version)
What programm/app do u use to design??

Patroid

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Alexander82
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Re: portcullis/gate

Post by Alexander82 » Mon Mar 23, 2015 12:16 am

Thank you!
I use Photoshop CC
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Darkknight
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Re: portcullis/gate

Post by Darkknight » Wed Apr 01, 2015 10:15 am

The stone version looks better

Richterman
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Gate House

Post by Richterman » Tue Apr 21, 2015 10:19 pm

Why not add a gate house that will function like a wall but also let ur troops through it while keeping enemy units out?

Stratego (dev)
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Re: Gate House

Post by Stratego (dev) » Wed Apr 22, 2015 6:10 am

please read the forum before posting, the "gate" was already mentioned - please find it so i can merge the topics - thanks.

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Alexander82
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Re: portcullis/gate

Post by Alexander82 » Wed Apr 22, 2015 6:28 am

Daniel, there are some posts about that kind of structure. Can you merge them together?
Btw, why don't you place it in the next update? There are many people who really want that, even thought they vote for units usually
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Stratego (dev)
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Re: portcullis/gate

Post by Stratego (dev) » Wed Apr 22, 2015 2:43 pm

This is what voting for. Put it onto vote list and vote!! :)

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Alexander82
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Re: portcullis/gate

Post by Alexander82 » Wed Apr 22, 2015 4:36 pm

Ok which one are we going to go? wood or metal?
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Stratego (dev)
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Re: portcullis/gate

Post by Stratego (dev) » Wed Apr 22, 2015 5:29 pm

currently my vote is on wood, but the metal also looks good, so could be better than wood... i would change it to have 1 px bigger holes in metal "grid".

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Alexander82
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Re: portcullis/gate

Post by Alexander82 » Wed Apr 22, 2015 7:02 pm

ok, i'll make a new metal gate asap
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Stratego (dev)
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Re: portcullis/gate

Post by Stratego (dev) » Wed Apr 22, 2015 7:06 pm

there are some posts about that kind of structure. Can you merge them together?
sure, pelase help me with links to topics to merge - thanks.

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Alexander82
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Re: portcullis/gate

Post by Alexander82 » Wed Apr 22, 2015 7:07 pm

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Re: portcullis/gate

Post by Stratego (dev) » Wed Apr 22, 2015 7:18 pm

thanks all topics are merged here.

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