Trireme to Quadrireme - IMPLEMENTED

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Ness

Trireme to Quadrireme - IMPLEMENTED

Post by Ness » Tue Apr 28, 2015 1:34 pm

More hp and power for trireme

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RiverRaider 1097
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Re: Trireme to Quadrireme

Post by RiverRaider 1097 » Tue Apr 28, 2015 6:02 pm

But don't it sink anything its next to now?
and remember,wherever your at,there you are

Ness

Re: Trireme to Quadrireme

Post by Ness » Tue Apr 28, 2015 6:09 pm

Trireme cant sink trireme with full hp but quadrireme should can do that and quadrireme shouldnt can destroy quadrireme with full hp.

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COOLguy
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Re: Trireme to Quadrireme

Post by COOLguy » Tue Apr 28, 2015 6:51 pm

Why not add speed or sight or armor instead of more attack?
Thanks!
Josh

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RiverRaider 1097
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Re: Trireme to Quadrireme

Post by RiverRaider 1097 » Tue Apr 28, 2015 7:26 pm

That's an idea? :)
and remember,wherever your at,there you are

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Alexander82
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Re: Trireme to Quadrireme

Post by Alexander82 » Tue Apr 28, 2015 8:52 pm

i'd go for speed. it seems more fit
Age of Fantasy design leader

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RiverRaider 1097
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Re: Trireme to Quadrireme

Post by RiverRaider 1097 » Tue Apr 28, 2015 9:16 pm

Battle Speeed :D
and remember,wherever your at,there you are

Ness

Re: Trireme to Quadrireme

Post by Ness » Wed Apr 29, 2015 5:38 am

Maybe speed and some hp and damage

silentz27
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Re: Trireme to Quadrireme

Post by silentz27 » Wed Apr 29, 2015 6:21 am

And maybe a capacity too hehe
Have a nice day everyone

Ness

Re: Trireme to Quadrireme

Post by Ness » Fri May 01, 2015 12:32 pm

Image
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Quadrireme 2.png
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Quadrireme.png
Quadrireme.png (939 Bytes) Viewed 3397 times

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COOLguy
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Re: Trireme to Quadrireme

Post by COOLguy » Fri May 01, 2015 1:32 pm

Lol pretty epic! :) Can't decide which I like better.
Thanks!
Josh

Ness

Re: Trireme to Quadrireme

Post by Ness » Sat May 02, 2015 12:53 pm

Stats

Tech cost 6. Researched in docks.

Cost 7
Hp 48
Power 41
Armour 0/4
Speed 5
Range 1
Spell Resistance 40%

Name maybe should be Quinquereme that was much used by Romans and Carthageans.
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Darkknight
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Re: Trireme to Quadrireme

Post by Darkknight » Fri May 29, 2015 9:07 am

I think the trireme has already enough attack or health so decrease Hp and attack to Hp 45 and attack 38 and give 6 speed because if trireme sees a war ship the trireme cant attack the war ship if the war ship keeps moving away with its full speed unless the war ship has no place to run away.

Stratego (dev)
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Re: Trireme to Quadrireme

Post by Stratego (dev) » Fri Oct 23, 2015 7:36 am

this is good idea but image need some more fihalization.

lordtalamar
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Re: Trireme to Quadrireme

Post by lordtalamar » Wed Feb 03, 2016 6:35 am

Please can we get this ship going? It is very underpowered now in the Navy where's the love for the backbone of the old Navy unit.

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Hardeep
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Re: Trireme to Quadrireme

Post by Hardeep » Wed Feb 03, 2016 7:03 am

I still use it...... dont hate :)
There never was much hope... just a fool's hope

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DoomCarrot
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Re: Trireme to Quadrireme

Post by DoomCarrot » Fri Feb 05, 2016 2:35 pm

Deffinately a good idea, I've always wanted a battleship of ramming destruction. :twisted:
The day is coming when a single carrot, freshly observed, will set off a revolution.

lordtalamar
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Re: Trireme to Quadrireme

Post by lordtalamar » Fri Feb 05, 2016 6:43 pm

Not hating on it just campaigning for some extra love two it. It needed the upgrade when the warship was upgraded then the cannon ship and turtleship came. The trireme I think could use the upgrade without becoming unstoppable now.

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Re: Trireme to Quadrireme - IMPLEMENTED

Post by Stratego (dev) » Fri Mar 04, 2016 10:58 am

it is in! thanks!

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