Unused Knights
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Unused Knights
Well, I made a knight, but I'm not sure what unit it could be used for, so I'll post it here.
- Attachments
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- Heavy Knight.png (1.25 KiB) Viewed 2235 times
Last edited by Squirrel5555 on Wed May 06, 2020 9:45 am, edited 1 time in total.
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- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Unused Knights
A mounted knight I drew that was never used, so I'll also add it here
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- Late Era Knight.png (1.85 KiB) Viewed 2273 times
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- Squirrel5555
- Posts: 860
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Re: Unused Knights
Unused crossbow
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- Heavy Crossbow.png (904 Bytes) Viewed 2272 times
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- phoenixffyrnig
- Posts: 774
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Re: Unused Knights
Salve Sciurus
Your mounted knight looks like it should be a charger. I wonder if it's possible to simulate the effect of a horse and rider at full tilt...
Possibly apply bonus attack depending on how far moved in that turn, so, lower base attack than normal cavalry, (but with similar boni Vs foot, archers etc), but with a + 33% if moved from 3 squares away, and 50% if goes the full 5 squares.
Maybe one of you tech wizards could say if it's possible, to do that, but I can't tell the difference between my elbow and my ASCII...I'm afraid I'm just a caveman who enjoys fighting
Your mounted knight looks like it should be a charger. I wonder if it's possible to simulate the effect of a horse and rider at full tilt...
Possibly apply bonus attack depending on how far moved in that turn, so, lower base attack than normal cavalry, (but with similar boni Vs foot, archers etc), but with a + 33% if moved from 3 squares away, and 50% if goes the full 5 squares.
Maybe one of you tech wizards could say if it's possible, to do that, but I can't tell the difference between my elbow and my ASCII...I'm afraid I'm just a caveman who enjoys fighting
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- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Unused Knights
Haha, good to see you here.
Unfortunately I think I read somewhere on the forum that a charge bonus similar to what you suggested would be currently impossible
However I dont know anything about the programming side of this game so maybe that has changed since then, or wouldn't be too difficult to implement
Unfortunately I think I read somewhere on the forum that a charge bonus similar to what you suggested would be currently impossible
However I dont know anything about the programming side of this game so maybe that has changed since then, or wouldn't be too difficult to implement
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- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Unused Knights
Dude, ez pz, just use a for loop.
Code: Select all
double charge = 0.0;
for (int every_tile_moved = 0; every_tile_moved == tiles_moved(int); every_tile_moved++) {
charge++;
}
charge *= 0.1;
Attack *= charge;
OLÉ
Re: Unused Knights
They look epic
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- Maxbirykov2004
- Posts: 1022
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: Unused Knights
Guys i posted here some knights from Drejan and Grann sturn, i take them from topic Age of discovery-English units.
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- English Knight 2.png (2.4 KiB) Viewed 2223 times
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- 64 knight.png (2.01 KiB) Viewed 2223 times
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- 64 knight (1).png (2.12 KiB) Viewed 2223 times
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- 64 Lancer.png (1.88 KiB) Viewed 2223 times
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- english knight 15th century.png (7.76 KiB) Viewed 2223 times
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Re: Unused Knights
The first knight looks like a lancer imho
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- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm