Advanced laser weopons

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Savra
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Advanced laser weopons

Post by Savra » Wed Aug 29, 2018 2:39 pm

Advanced laser weopons:
increases strength of Insectoids weaponry and rng.
Last edited by Savra on Wed Aug 29, 2018 2:58 pm, edited 1 time in total.

Midonik
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Re: Advanced bio weopons

Post by Midonik » Wed Aug 29, 2018 2:40 pm

Acctualy not. Masters of chemical (that's how we call them) weapons are Myconids, if you would read faction properties you would have known.
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Savra
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Re: Advanced bio weopons

Post by Savra » Wed Aug 29, 2018 2:58 pm

Updated to advanced lasers.

Midonik
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Re: Advanced laser weopons

Post by Midonik » Wed Aug 29, 2018 3:04 pm

(Those are for reptilians)
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Savra
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Re: Advanced laser weopons

Post by Savra » Wed Aug 29, 2018 4:05 pm

Midonik wrote:
Wed Aug 29, 2018 3:04 pm
(Those are for reptilians)
According to your info of what this races weapons are, they have lasers. I was originally going to say advanced needle cannons but I decided to read further first before saying anything.

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Re: Advanced laser weopons

Post by Midonik » Wed Aug 29, 2018 4:10 pm

Some of them (not all since some uses their own bodies to fight) have laser weapons, yes. But reptilians have tech that increase attack of units with laser weapons, and all races can steal it. So there is no need for insectoids to have such. If they want better weapons, they need to have luck and steal the tech.
In terms of technology, insectoids are better biologicist them physicians or technicians. So biological mutations rather than better weapons. No need for that tech.
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Savra
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Re: Advanced laser weopons

Post by Savra » Wed Aug 29, 2018 4:37 pm

So needle cannons instead? That only affects certain units that is.

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Re: Advanced laser weopons

Post by Midonik » Wed Aug 29, 2018 5:09 pm

(you don't give up easily)
The heck are those?
Anyway, whatever sort of weapons you will came out with, I will say no. That isn't speciality of insectoids. They aim for quantity rather the quality, they aren't best technicians so the get better weapons they need to steal it from more talented races in that.
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Savra
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Re: Advanced laser weopons

Post by Savra » Wed Aug 29, 2018 9:30 pm

Ok no better weopons, btw needle cannons are guns that deal physical damage and bug races commonly use them. This goes well with the fact that one of the bugs specialties is poison damage.

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godOfKings
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Re: Advanced laser weopons

Post by godOfKings » Thu Aug 30, 2018 1:54 pm

How about....

Adaptive evolution 1/2/3.... Etc.

Increases armor?HP?atk? (decide stat urself)

Wen other races steal this tech, the explanation is they r studying insect DNA evolution to boost their own infantry, won't b stolen by any robot race though
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Midonik
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Re: Advanced laser weopons

Post by Midonik » Thu Aug 30, 2018 2:07 pm

Next one who didn't read the faction properties. If you would, you would know that idea of tech increasing both hp physical armor was already there!
"Insectoids: [...]
About technology: two upgrades paths stealable for all: one increasing hp max, one increasing physical armor and some specials but idk what theme."

Please read faction properties as there are many ideas about what race units and techs should be. I will make it sticky.
Same goes to sticky topics in others and introduction.
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Re: Advanced laser weopons

Post by Midonik » Thu Aug 30, 2018 2:08 pm

(or I acctualy won't cause it's not my topic and I can't, but it had fire symbol it needs to be engoun)
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godOfKings
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Re: Advanced laser weopons

Post by godOfKings » Thu Aug 30, 2018 3:56 pm

I was thinking the very same basic tech, but it needs a name right? So u can use my tech bame over there for any of the basic techs
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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