AMP shock trooper

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Midonik
Posts: 3511
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

AMP shock trooper

Post by Midonik » Fri Mar 01, 2019 7:00 pm

Goliath Shock Trooper (Big target a.k.a. Tanker), by D.D.D

Cost: 4
Hp: 43
physical/energy/chemical Attack: 5/0/0 (100% bonus to infantry) - Overall 5 dmg
physical/energy/chemical armor: 5/5/2
Range: 1
Actions: 2
Speed: 3 (same modifiers as basic infantry, but 1 speed on mountains)
Sight: 4
Can't capture tc, buildable in barracks.
Removed pistol shoot and I think it will be ok with 4 cost.
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Goliath ST Swd.png
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DoomsdayDragonfire
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Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: AMP shock trooper

Post by DoomsdayDragonfire » Tue Mar 05, 2019 1:24 pm

Unit description:

The Shock Trooper AMP suit is a custom version modded by the police to operate under heavy populated urban areas against terrorist, rebels or riots, it's heavy long range weaponry was changed to a more close combat to allow fast and more precise strikes, allowing it to avoid at max inocent casualties. It's outstanding performance granted it's re-integration on the frontline army against aliens with high-end melee gear.
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godOfKings
Posts: 2123
Joined: Fri Sep 22, 2017 4:50 pm

Re: AMP shock trooper

Post by godOfKings » Sun Mar 10, 2019 8:15 pm

Can the image have some kinds of turbo charger booster side ways allowing it to use moon jump (no terrain drawback/100% terrain modifier for all land terrains for one turn) and move faster or something, cause a robot running towards enemy doesn't feel like it will b fast enough to catch them

Also I imagine a futuristic tanker unit to use high tech defensive gadgets like reflective shields or anti-missile guns (shoots down incoming anti-tank missiles) or in gameplay terms- high armor against physical and energy weapons :lol:

But would get bonus damage from at guns etc. which would off set the high armor
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