Mountaineers, partizants, desert and winter infantry - spec terrain inf WAITING IMAGES

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Midonik
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Mountaineers, partizants, desert and winter infantry - spec terrain inf WAITING IMAGES

Post by Midonik » Sun Jan 20, 2019 10:02 am

Basic human inf has lower movement on forests and can't croos mountains. I will also give them -1 on desert and snow. The reptilians will have normal speed on desert (lizards do well on hot terrain) and -2 on snow (we can give them something special for better movement on those maps). Mountaineers, specially trained and organized to fight on mountain terrain, will have as good stats as normal inf + 1 speed on mountains, cost 3. Partizants will have lower hp and a bit lower attack than normal inf, but normal speed on forests and cost 2. Specialy trained and organized for ambushing enemy in forest areas. Desert will work like mountaineers on deserts and winter like mountaineers on snow.
Any questions, suggestions? Do you like those, do we need those units and movement changes? I think that will add some flavor to the combat. Oh and vehicles can have minus speed on snow maybe as well?
Last edited by Midonik on Sun Mar 03, 2019 10:21 am, edited 1 time in total.
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samuelch
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Re: Mountaineers, partizants, desert and winter infantry - spec terrain inf

Post by samuelch » Sun Jan 20, 2019 10:52 am

Sounds ok.
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samuelch
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Re: Mountaineers, partizants, desert and winter infantry - spec terrain inf

Post by samuelch » Sun Jan 20, 2019 10:56 am

Not sure tho. The last time aoww had the Germans moving slower in snow make the game super long.
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Midonik
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Re: Mountaineers, partizants, desert and winter infantry - spec terrain inf

Post by Midonik » Sun Jan 20, 2019 10:59 am

Well humans have the hovercrafts that with all upgrades gonna be super fast on all terrain... The alphas have transport speeders. And those special inf will be a way to speed it up.
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samuelch
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Re: Mountaineers, partizants, desert and winter infantry - spec terrain inf

Post by samuelch » Sun Jan 20, 2019 11:01 am

Ok. That sounds fine.
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samuelch
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Re: Mountaineers, partizants, desert and winter infantry - spec terrain inf

Post by samuelch » Sun Jan 20, 2019 11:05 am

But will the AI get lured to make these infantries? It will be useless if they make mountaineers in flat map.
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Re: Mountaineers, partizants, desert and winter infantry - spec terrain inf

Post by Midonik » Sun Jan 20, 2019 11:08 am

The AI will be dump :/ ... well either they won't make them at all. Maybe Stratego will give an option in AI JSON to consider terrain.
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Midonik
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Re: Mountaineers, partizants, desert and winter infantry - spec terrain inf

Post by Midonik » Sun Jan 20, 2019 11:43 am

Mountaineers
Cost: 3
Speed: 3 (1 on mountains)
Rest same as ralfiemens (12 attack, 32 hp)
Those human infantry mens are trained, equiped and organized specialy to fight in mountain and hilly terrain. They are not worse in fighting than standard human infantry, but special training and equipment makes them more expensive.
Partizants
Cost: 2
Hp: 28
Attack: 10
Speed: 3 (normal on forests)
Rest same as ralfiemens
Those human infantry is trained, equiped and organized to fight in forest areas. They are lightly armed and their doctrine values the mobility over firepower and endurance, what enables them to outrun enemy in forests to use hit-and-run tactics, but also makes them deal less damage and easier to kill as well. They require less equipment and same amount of training, so they cost as much as standard infantry.
Winter and desert infantry like mountaineers but in different terrains.
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samuelch
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Re: Mountaineers, partizants, desert and winter infantry - spec terrain inf

Post by samuelch » Sun Jan 20, 2019 12:03 pm

Does it mean mountaineer only have 1 speed on mountains or +1 speed to 4 speed on mountains?
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Re: Mountaineers, partizants, desert and winter infantry - spec terrain inf

Post by Midonik » Sun Jan 20, 2019 12:16 pm

Only one speed. The winter and desert and partizants has 3 speed in their terrains.
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Re: Mountaineers, partizants, desert and winter infantry - spec terrain inf WAITING IMAGES

Post by Midonik » Tue Apr 23, 2019 6:28 pm

I was thinking - maybe partisants could have 4 speed and normal speed on forests with the same stats? And they wouldn't be able to capture tcs then.
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Re: Mountaineers, partizants, desert and winter infantry - spec terrain inf WAITING IMAGES

Post by Midonik » Mon May 27, 2019 4:26 pm

So since there is some image making now I will give some guidelines for this.
Mountaineers - I guess usual infantry with light grey camo?
Partisants - green camo with some branches attached, keep the helmets (I kinda want them on all human infantry) and you can give them some poor weapons, one guy can even have a pistol
Desert inf - well orange uniform, give them a turban on a helmet, I think that's good
Winter inf - a white with a bit of grey camo, I think it will be enough, if you can came out with a good way to make them unmistakable with the mountaineers it would be great
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