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Technician

Posted: Fri Nov 18, 2016 3:32 pm
by samuelch
Can mend units and buildings. Have ability to put mines and EMP.

Re: Technician

Posted: Fri Nov 18, 2016 3:38 pm
by Midonik
EMP is anty-robot bomb? Im not sure.
Idea seems good.

Re: Technician

Posted: Fri Nov 18, 2016 3:45 pm
by Alpha
This just gave me a idea.

Re: Technician

Posted: Fri Nov 18, 2016 7:42 pm
by MightyGuy
Stats:
Cost:4
Hp:20
Attack:2
Range:1
Armor:0
P.Armor:0
Speed:3
Sight:4
Spell Resistance:0%
Buildable: TCs
Ability:
•Mend •Heal •Mine •EMP

Re: Technician

Posted: Sat Nov 19, 2016 2:30 am
by MightyGuy
First Image

Re: Technician

Posted: Sat Nov 19, 2016 2:39 am
by Alpha
I was thinking that the Technician be holding a M9 Berreta and a Torch on his other hand

Re: Technician

Posted: Sat Nov 19, 2016 2:47 am
by MightyGuy
i will make new image without m9 barreta, sorry.

Re: Technician

Posted: Sat Nov 19, 2016 2:57 am
by Alpha
With* :lol:

Re: Technician

Posted: Sat Nov 19, 2016 3:54 am
by MightyGuy
Edited.

Re: Technician

Posted: Sat Nov 19, 2016 4:26 am
by Alpha
That looks beast.

Re: Technician

Posted: Sat Nov 19, 2016 7:17 am
by MightyGuy
what do you mean? he holding the radio remote and circular mine explosive

Re: Technician

Posted: Sun Nov 20, 2016 3:51 am
by Alpha
What I mean is that it looks cool. It actually looks more like a Spec Ops or Saboteur.

Re: Technician

Posted: Sun Nov 20, 2016 3:58 am
by MightyGuy
that's i thought too! :) :) :lol:

Technicians IMPLENTED

Posted: Sun Jan 20, 2019 9:32 am
by Midonik
Technican
Cost: 3
Hp: 16
Power: 5 (pistol)
Mend rate: 5
(Speed 3, range 1 etc., standard)
Bonus: 500% to mines (he is a minesweeper too)
Albitlies: EMP grenade - like a fire ball but EMP, one range and 1 aoe, 8 damage to mechanical only (if it's acctualy posible for environmental effect)
Summon scanning drone, cooldown 3
Scanning drone: Hp:4, speed:3, low flying, attack: 0, sight: 5, can see stealth, vanishing: 3
Set up explosive - summons explosive materials, cooldown 6
Explosive materials: Hp: 5, speed: 0, sight: 1, vanishing 6, has albitly blow up, 1 range fireball-like, deals 5 damage with 100% bonus against infantry and buildings
I even have... Well, a base image, it needs resizing and squad:
For drone you can edit the second one, maybe make it smaller, reptilians will have bigger one as permanent, bulid in tc unit.

Re: Technicians WAITING IMAGE

Posted: Mon Jan 21, 2019 1:48 pm
by Lawrence
I like the image for the engineer, maybe add some shadow and some more depth

Re: Technicians WAITING IMAGE

Posted: Mon Jan 21, 2019 1:53 pm
by Midonik
*technician
And it should have a squad image (at least two people, max three) and must be resized into 64×64. And credits to MightyGuy.

Re: Technicians WAITING IMAGE

Posted: Mon Jan 21, 2019 3:21 pm
by samuelch
grouped

Re: Technicians WAITING IMAGE

Posted: Mon Jan 21, 2019 3:23 pm
by Midonik
New one needs some improvements, mainly body and the left leg.
Also please make the albitlies and explosive materials images too.

Re: Technicians WAITING IMAGE

Posted: Mon Jan 21, 2019 3:31 pm
by samuelch
Explosive material unit.
Explode ability

Re: Technicians WAITING IMAGE

Posted: Mon Jan 21, 2019 3:35 pm
by samuelch
A bit change

Re: Technicians WAITING IMAGE

Posted: Mon Jan 21, 2019 3:39 pm
by Dagravian
That's looking nice

Re: Technicians WAITING IMAGE

Posted: Mon Jan 21, 2019 3:41 pm
by Midonik
samuelch wrote: Mon Jan 21, 2019 3:31 pm Explosive material unit.
Explode ability
There is no need to make an special image for summoning it, I will use unit's image for that, just so you know.
Also both EMP grenade and explosion are going to need animated sprites like fireball.

Re: Technicians WAITING IMAGE

Posted: Mon Jan 21, 2019 3:45 pm
by samuelch
Drone

Re: Technicians WAITING IMAGE

Posted: Mon Jan 21, 2019 3:46 pm
by samuelch
I am not sure I can make a good animated sprite

Re: Technicians WAITING IMAGE

Posted: Mon Jan 21, 2019 3:51 pm
by Midonik
Well I even more. I believe it would need to be 3×3 tiles (both are going to have aoe 1, so one tile and ones around it, right? Or only 5 tiles would be effected?). For animation I have no idea how to do it.

Re: Technicians WAITING ABILITIES IMAGES

Posted: Wed Feb 13, 2019 6:00 pm
by Midonik
Guess it could set up mines too?

Re: Technicians WAITING ABILITIES IMAGES

Posted: Fri Jun 14, 2019 11:28 pm
by StormSaint373
What about bridges?