Hazmat squad

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Typhoon
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Hazmat squad

Post by Typhoon » Sun May 27, 2018 10:10 am

Hazmats are using deadly toxicity (bio weapon) to wip out their enemies they are resistant against any kind of bio weapon but no against bullets or lasers...
Hazmats.png
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Im not coming. Im impending

Midonik
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Re: Hazmat squad

Post by Midonik » Sun May 27, 2018 10:15 am

Good idea, but lets make them gem units.
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Midonik
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Re: Hazmat squad

Post by Midonik » Sun Mar 15, 2020 11:26 am

Cost: 3
Hp: 28
Attack: 8 (bio)
Armor: 0/0/3 (bio)
Speed and sight: 3
Buildable in barracks
Passive weapons: toxins
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QuadrupoleStrat
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Re: Hazmat squad

Post by QuadrupoleStrat » Fri Jun 19, 2020 4:09 pm

I dont like the img tbh I made 2 seperate units..

Toxicologist
&
Virologist
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Toxicologist.png
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Midonik
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Re: Hazmat squad

Post by Midonik » Fri Jun 19, 2020 4:36 pm

The image has already been reworked and the unit is in Dev version.
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QuadrupoleStrat
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Re: Hazmat squad

Post by QuadrupoleStrat » Sat Jun 20, 2020 4:16 am

I didn't know it doesn't have IMPLEMENTED so sorry.
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Midonik
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Re: Hazmat squad

Post by Midonik » Sat Jun 20, 2020 5:57 am

Btw - you keep making 32×32 images for units, those will, under no circumstances, be accepted. You need to make 64×64 images, for infantry they also need more than one man, usually three.
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QuadrupoleStrat
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Re: Hazmat squad

Post by QuadrupoleStrat » Sat Jun 20, 2020 7:06 am

Yeah I just read the rules this morning,Sorry about that .
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