Buliders

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Midonik
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Buliders

Post by Midonik » Mon Oct 23, 2017 5:09 pm

Worker

Cost: 3
Mend rate: 10
Hp: 10
Attack: 0
Armor: 0/0
Builders: TC
Action/turn: 1
Speed: 3
Sight: 4

Work Bot

Cost: 5
Mend rate: 10
Hp: 16
Attack: 4
Armor: 2/0
Builders: Some future robot factory
Action/turn: 2
Speed:3
Sight: 5
Last edited by Midonik on Thu Nov 23, 2017 1:04 pm, edited 2 times in total.
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LordOfAles
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Location: Montenegro

Re: Buliders

Post by LordOfAles » Mon Oct 23, 2017 5:53 pm

I vote for bots
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Typhoon
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Re: Buliders

Post by Typhoon » Mon Oct 23, 2017 6:21 pm

We could add both with diffrence of cost mend speed and durability

And so viewtopic.php?f=143&t=4503
I like idea of making poison gas killing flesh and blood units and viruses killing mechs, bots etc

So for example you would use bots when your enemy is using poison but for higher cost and probably using special building
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Midonik
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Location: Poland

Re: Buliders

Post by Midonik » Mon Oct 23, 2017 6:23 pm

Interesting concept.
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LordOfAles
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Re: Buliders

Post by LordOfAles » Mon Oct 23, 2017 6:30 pm

Worker

Cost: 3
Mend rate: 2
Hp: 10
Attack: 0
Armor: 0/0
Builders: TC
Action/turn: 1
Speed: 3
Sight: 4

Work Bot

Cost: 5
Mend rate: 2
Hp: 16
Attack: 4
Armor: 2/0
Builders: Some future robot factory
Action/turn: 2
Speed:3
Sight: 5
Last edited by LordOfAles on Tue Oct 24, 2017 1:07 pm, edited 1 time in total.
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Typhoon
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Re: Buliders

Post by Typhoon » Mon Oct 23, 2017 6:35 pm

Nice
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Constantin
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Location: Belarus

Re: Buliders

Post by Constantin » Mon Oct 23, 2017 6:40 pm

LordOfAles wrote:Worker

Cost: 3
Mend rate: 2
Hp: 10
Attack: 0
Armor: 0/0
Builders: TC
Action/turn: 1
Speed: 3
Sight: 4

Work Bot

Cost: 5
Mend rate: 4
Hp: 16
Attack: 4
Armor: 2/0
Builders: Some future robot factory
Action/turn: 1
Speed:3
Sight: 5
You forgot add mend rate
10 for 1 I think and 15 for second worker

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Sunrise Samurai
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Location: Florida, U.S.

Re: Buliders

Post by Sunrise Samurai » Tue Oct 24, 2017 1:58 am

I'd say give the same mend rate to both, but make the bot have 2 actions. That way, it can lay a foundation, then build on it without wasting it's extra mending on just laying a foundation for 1 hp.
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LordOfAles
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Location: Montenegro

Re: Buliders

Post by LordOfAles » Tue Oct 24, 2017 1:07 pm

Updated stats, btw it should be in the first post
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Dan301002
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Location: ?????

Re: Buliders

Post by Dan301002 » Fri Oct 27, 2017 2:02 pm

Add "Worker" with "Ship" = "Worker Ship" (it is planetary after all).
Changes "Work Bot" to "Worker Drone".
Or just make it the drone.
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Midonik
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Re: Buliders

Post by Midonik » Fri Oct 27, 2017 2:25 pm

Ehhh... Guys,planetary maens that those are units in f*cking planets,not in space,space unit are in space category,isnt it obvious?
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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Dan301002
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Re: Buliders

Post by Dan301002 » Fri Oct 27, 2017 2:43 pm

Midonik wrote:Ehhh... Guys,planetary maens that those are units in f*cking planets,not in space,space unit are in space category,isnt it obvious?
I mixed them oops...
Then just Worker is fine, or Worker Drone
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Midonik
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Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Buliders

Post by Midonik » Thu Nov 23, 2017 7:20 am

Shouldnt their mend rate be 10?
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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LordOfAles
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Re: Buliders

Post by LordOfAles » Thu Nov 23, 2017 11:25 am

Oh yea :) change stats
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Midonik
Posts: 3511
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Buliders

Post by Midonik » Sun Feb 18, 2018 8:32 pm

Make images asap please.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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