Mushrouders READY

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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Mushrouders READY

Post by Midonik »

@DoomsdayDragonfire's idea:
"With generations of assimilation of very particular creatures on their harsh habitat, allowed the shromites to copy the chemical addaptation of the pigmentation of the "skin" from these creatures with their shromite enhancement, leading in the mushrouders breed, these creatures can speed up this assimilated process of camouflage with surroundings and "vanish within the air" almost instantly, feature which proven to be very usefull in warfare..."
Cost: 3
Hp: 23
Attack: 5 (chemical, poisoned weapons)
Range 1
Armor: 0/0/1 (bio)
Speed and sight: 3
Psychic resistance 0%
Stealth
Buildable in basic infantry factory (not tc)
So basically weaker, a bit more costly and buildable in a specific factory version of baisc infantry, but it has stealth.
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All help will be welcome.
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Anchar
Posts: 1884
Joined: Sat Jun 27, 2020 2:39 am

Re: Mushrouders WAITING IMAGE

Post by Anchar »

?
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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Mushrouders WAITING IMAGE

Post by Midonik »

I dont really know how they should look so sure
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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