Giant sporulate

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Midonik
Posts: 3697
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Giant sporulate

Post by Midonik » Sun Sep 08, 2019 12:18 pm

A defensive building. It would be capable of rising death and maybe even converting like death cap. We can also give it 1 speed. No carry capacity and quite fragile tho, with normal cost for a tower.
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Midonik
Posts: 3697
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Giant sporulate

Post by Midonik » Mon Mar 16, 2020 7:49 am

Hp: 40
Power: 0
Range: 1
Armors: 2/2/4 (chemical)
Sight: 4
Speed: 1
Bonus mend: 0.5 (so 3 × 2 cost workers with 6 base mend can complete it in 5 turns what is the same time 2 × 3 cost grey engineers complete the standard turrent - had some problems with this but I believe this way it's fair)
Abilities:

Sorulate- rng:3-raises puffshrooms (40% change for shroomies) from nearby corpses, but loses 12 hp - same as the "myconids sporulates (puffballed)"


Insidious parasite (not quite sure how this effect will work yet so I copied this from death cap topic): range 4, convert, but gives a form of vanishing 5. When that vanishing ends, infected unit spawns a fungal horror in their place
Well I don't think that's possible, my alternative is delayed conversion - after 3 turns, the spores grow big enough to control the brain of converted unit. The special thing is that it ignores the spell resistance, only works on flesh and blood units, miss chance : 50%
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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