Puffshroom IMPLEMENTED

Post Reply
User avatar
Puss_in_Boots
Posts: 3206
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Puffshroom IMPLEMENTED

Post by Puss_in_Boots »

:lol: Puffies
Puff Squad
Puffshrooms
Puff shroomies

Cost:1

Description:
Due to malnutrition, they grew pale and weak as they failed to compete with other fungi. As they grew relentlessly they became a cheap army for the myconids to organize. Too weak to hold a gun, these little suckers are known to go for the legs and swarm them until their bigger opponents give out.

To avoid TC crowding tactics,
Low hp - 13
Power:5
Speed:3 Water movement: 1
Sight: 3
Action: 1
Range:1
No armors

Bonus: artillery 100%

Image from scratch:
Attachments
unit_myc_puffies.png
unit_myc_puffies.png (961 Bytes) Viewed 2707 times
Last edited by Puss_in_Boots on Wed Jun 17, 2020 2:38 pm, edited 4 times in total.
OLÉ
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Puffies

Post by Midonik »

Well I wanted one turn myconids to be normal sized, just unarmed. I was thinking about calling them "fooders", as they are both cannon fooders and "food" for better spores (like fungal terror).
They really need that anti artillery bonus? Pretty sure even light armed artillery crew would hold quite well against those.
Also water walk? Well they don't breath, but... No seriously, waves would move those mini myconids as they want, maybe for bigger ones.
And I would like to make those myconids look different from Earth's mashroom humanoids. Try make it look like some alien mashrooms, humans didn't even made those bois.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
Puss_in_Boots
Posts: 3206
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Puffies

Post by Puss_in_Boots »

Not all bodies of waters form powerful waves though, so maybe just give them 0 movement on sand shore tiles to prevent them from going through an ocean and then I'd call it fair.

Humanoid fungal bio weapons are certainly alien enough (they're not found on Earth).

Another idea Sunrise had was that they could just be summoned without cooldowns.
OLÉ
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Puffies

Post by Midonik »

Puss_in_Boots wrote: Mon Sep 24, 2018 7:07 pm
Humanoid fungal bio weapons are certainly alien enough (they're not found on Earth).
I meant thier look - make their bodies purple or blue or something so they don't look like anthropomorphic Earth's red mashrooms (it's so sad English doesn't have names for most types of mashrooms).
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
Puss_in_Boots
Posts: 3206
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Puffies

Post by Puss_in_Boots »

Actually they are purple (and with player color), a very pale purple to give them the detail that they aren't well fed.
OLÉ
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Puffies

Post by Midonik »

Hmm then ok.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Puffies

Post by Midonik »

Heh, checked on Wikipedia, the mashrooms have to breathe, so no water walk (tho there are mashrooms living in water, not sure if multi celled but whatever, so we could allow some special type water walk, also really big monsters could possibly).
Not sure about the anit artillery (they still 2 shoot it heh) bonus but generally that's good.
For name, puffshrooms works best if you ask me, makes it clear they are mashrooms and small, also cute and funny, most myconids will have the second part in their name, don't let that fool you, they are chaotic evil and I will try to make sure they aren't too weak.
Also I give my official permission to start working on this race idea wise, image and coding wise we are still putting efforts into humans and reptilans (some ideas needed here too put I have some stuff in mind).
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Puffshroom IMPLEMENTED

Post by Midonik »

Bump
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
Anchar
Posts: 1884
Joined: Sat Jun 27, 2020 2:39 am

Re: Puffshroom IMPLEMENTED

Post by Anchar »

?
Attachments
Mushtrooder.png
Mushtrooder.png (1.73 KiB) Viewed 525 times
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Puffshroom IMPLEMENTED

Post by Midonik »

Thats a freaky design, I like it
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Post Reply

Return to “Archive”