Page 1 of 1

Myconid sporulates

Posted: Sun Sep 02, 2018 6:39 am
by Savra
Myconid sporulates:
Cost:3
Hp:10
Atk:4 chemical weapon
Rng:1
Sight:3
Spd:3
Arm:0
E.arm:0
C.arm:2
Res:20%
Abilities:
Sorulate- rng:3-raises shroomies from nearby corpses.

Re: Myconid sporulates

Posted: Sun Sep 02, 2018 3:42 pm
by Savra
Updated.

Re: Myconid sporulates

Posted: Sat Mar 16, 2019 7:45 am
by Midonik
Myconid sporulates:
Cost:2
Hp:12
Atk:4 chemical weapon (posion effect too)
Rng:1
Sight:3
Spd:2
Arm:0
E.arm:0
C.arm:1
Res:0%
Abilities:
Sorulate- rng:3-raises puffshrooms (25% change for shroomies) from nearby corpses, but loses 12 hp
Decresed the cost, but it dies if rises units. Also, it normaly rises the 1 cost puffshrooms, only 25% for shroomies (that can be increased with techs)
For image: https://www.google.com/url?sa=i&rct=j&q ... 8447220583 make a shroomies, but with those (preferably diffrent colour) all over the body. It still has the "posion launcher arm" like shroomies, but can baerly move so less attack and speed.
Heck, coding that is going to be pain.

Re: Myconid sporulates

Posted: Sat Mar 16, 2019 3:13 pm
by Midonik
Oh those mashrooms are called fuzz-balls in English? Then it's "fuzz-balled", change my mind.