Cost 2
Hp 15
Power 5 (chemical, EMP on hit)
Range 1
Armor 0/0/0
Speed 3
Psychic resistance 0%
Anti machinery. Practically useless against flesh and blood troops, but effective against anything made of metal.
Metal moss WAITING IMAGE
- Sunrise Samurai
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Metal moss WAITING IMAGE
The glorious sun rises again
Re: Metal moss
It have bonus against machinery?
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Re: Metal moss
Well i guess so, as long it's metal i think.Midonik wrote:It have bonus against machinery?
Currently exploring the wonder of dimension.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Metal moss
Hmm, anyone has an idea how this is supposed to work? Eventualy we can replaced that with acid splitters of sort.
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All help will be welcome.
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Re: Metal moss
I guess if we make it so this doesn't actually use EMP but instead some moss like fungus to stop mechanics part from moving (which is the orginl concept I guess) that would be EMP substitute then it totally makes sense.
Cost 2 (if we decide to rise cost of other EMP units then 3)
Hp: 24
Power 1 (chemical, EMP on hit)
Range 1
Armor 0/0/1
Speed 3
Psychic resistance 0%
Cost 2 (if we decide to rise cost of other EMP units then 3)
Hp: 24
Power 1 (chemical, EMP on hit)
Range 1
Armor 0/0/1
Speed 3
Psychic resistance 0%
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.