Citadel WATING IMAGE

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Midonik
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Citadel WATING IMAGE

Post by Midonik » Wed Jun 26, 2019 3:31 pm

I feel doubt. Maybe doing... this as a joke is a bit too much. More than the game could handle. But... What else could it be? To not be a boring repeat of a human one. I feel that, after all, that's the only option.

Ok, this is a mega building for reptilians. A giant fortress, research point for the stealable tech paths, and a factory in one. The name is up to discussion btw.
So what was that entire monologue at beginning about? That's normal right? Well when I asked about what should the reptilian mega building be like, the @Lynx Shafir suggested the it should be a giant egg. Yes, you read that right. A gigantic egg. Of metal, concrete, whatever the reptilians build from. With guns. But in a shape of giant egg.
Remember how I called the beginning monologue? That's not up to discussion.
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Shyrik3244
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Re: Citadel WATING IMAGE

Post by Shyrik3244 » Wed Jun 26, 2019 4:45 pm

For some reason I remembered the "Star of Death" from "Star Wars!"))

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DoomsdayDragonfire
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Re: Citadel WATING IMAGE

Post by DoomsdayDragonfire » Wed Jul 03, 2019 8:30 pm

Well, i have no idea, but i might had seen something cool for it... Once i heard that reptilians in general do love heat (since they are cold blooded), they loved so much that once they reach a point that their population was so big on their planet that they didn't have ways to provide natural heat (eg: Mining magma from the planet's core) so the greed had made them set fire on their own planet... But that wasn't even enough for them, the remanescents build up gargantuan jets over the planet to orbit their own Sun as closest as possible, meinwhile, other reptilians had build spaceships to go elsewhere and find other places or sources to fill their greed for heat... So they can bring up their planet for it.

With that said, i think we could make many new things with that in mind, and for the mega building, i think we can start with,
- A resized volcano from AOF with structures and many pipes of magma... Something like the one seen in the star wars movie (forgot which one) that when Anakin faces Kenobi... I think that would be really cool main base for them.
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Puss_in_Boots
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Re: Citadel WATING IMAGE

Post by Puss_in_Boots » Thu Jul 04, 2019 1:06 am

I think that means the third movie of the prequels trilogy.
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DoomsdayDragonfire
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Re: Citadel WATING IMAGE

Post by DoomsdayDragonfire » Thu Jul 04, 2019 9:05 pm

I'm not sure, i do always forget the order of the SW history... But i guess you understand what i mean right?
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Midonik
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Re: Citadel WATING IMAGE

Post by Midonik » Fri Jul 05, 2019 1:00 pm

You mean Mustafar I think, it was in Revenge of the Siths so yeah thrid of prequel.

Well it's kinda tempting cause reptilians kinda are AoG orcs... But egg is tempting toooooo
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Re: Citadel WATING IMAGE

Post by Puss_in_Boots » Fri Nov 22, 2019 1:12 am

I think I have an idea of how it could look, we can combine a metal plated mega egg structure in a molten lava base. It will look less out of place when it is implanted in the ground, and it will have cost efficient heating.
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godOfKings
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Re: Citadel WATING IMAGE

Post by godOfKings » Fri Nov 22, 2019 6:21 am

wat does this egg hatch btw? i know, it hatches into a giant robot that can move around and turns into egg again to produce units
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Re: Citadel WATING IMAGE

Post by Midonik » Fri Nov 22, 2019 6:34 am

That would be crazy. I can't give them that much advantage over other megas tho, and doing that for all races is definitely going too far. Let's just say it's and infinite egg and the things it haches are the units it produces xD.
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patroid
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Re: Citadel WATING IMAGE

Post by patroid » Sat Nov 23, 2019 6:10 pm

Hi,
A first try on this strange idea.
its more of a rough concept then a finalised image tho.

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Re: Citadel WATING IMAGE

Post by Stratego (dev) » Sat Nov 23, 2019 6:38 pm

awesome! :)

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Re: Citadel WATING IMAGE

Post by Midonik » Sat Nov 23, 2019 6:52 pm

Hehe, a way too go. It's about good for a base to edit. One complaint - it don't quite like the "legs" it's standing on - if they are destroyed, the entire building will collapse, and it's not something we would like. I don't think I like the size too - how about 128×128? We can go a bit crazy, it's supposed to be a mega building.
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Re: Citadel WATING IMAGE

Post by Puss_in_Boots » Fri Nov 29, 2019 4:41 pm

This is my image idea.
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Re: Citadel WATING IMAGE

Post by godOfKings » Fri Nov 29, 2019 6:20 pm

Give a pool of lava in front, and a large mountain range at background, as if the egg has caved into the mountain side, and the lava flowing down in front from the sides of the mountains

Using the geothermal energy of lava to generate electricity and produce plasma is a fine idea
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Re: Citadel WATING IMAGE

Post by Puss_in_Boots » Sat Nov 30, 2019 3:14 am

That sounds like a great idea.
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Re: Citadel WATING IMAGE

Post by Puss_in_Boots » Fri Jan 24, 2020 3:38 am

This is my most current image. The shading should make it look like plates.
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Re: Citadel WATING IMAGE

Post by Puss_in_Boots » Fri Jan 24, 2020 9:15 pm

Optimized
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Midonik
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Re: Citadel WATING IMAGE

Post by Midonik » Fri Jan 24, 2020 9:22 pm

It's been bothering me, how big is this image?
Also I want some weapons on it, and we can get those lava things added to it. Maybe some shielding, like we intended for human mega? So far, seems good for such a big image, it was probably a bunch of work. Seems a little lacking in detail, probably because of size. Perhaps adding the things I mentioned earlier would help with that.
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Re: Citadel WATING IMAGE

Post by Puss_in_Boots » Fri Jan 24, 2020 9:39 pm

2x2 in 64x64, so definitely 128x128 is the size. I definitely want to add geographic features.
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Re: Citadel WATING IMAGE

Post by Midonik » Fri Jan 24, 2020 9:45 pm

I guess the size is ok. I will make it take two width and one height of tiles, so you can still build behind if like in AoF.
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Re: Citadel WATING IMAGE

Post by Midonik » Sun Mar 22, 2020 1:48 pm

Image still needs work, but I think I can put it in.
For stats:
Hp: 600
Armors: 6/6/6 
Bonus mending when constructing: 2.5
Bonus mending: 3
Attack: 16 (same bonuses as laser turrent - that I just changed btw, 50% against big creatures and 100% against mechanical, and double its attack ) 
Actions: 3
Range: 2
Carry capacity: 4 (can carry infantry and vehicles) 
And I guess since I gave SAM ability for the human version this one can have an ability that would have range and damage AA turrent.
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Re: Citadel WATING IMAGE

Post by patroid » Mon Mar 23, 2020 4:40 pm

Hi,
I played around with the image for no real reason, maybe u can use something.

patroid
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Midonik
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Re: Citadel WATING IMAGE

Post by Midonik » Mon Mar 23, 2020 4:46 pm

Well, I can't tell which one is the best. But that's not what we need here. To remind, this bad boi needs some guns (both against ground and AA), as well as some pipes with lava and maybe like a lava energy generator build in.
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Re: Citadel WATING IMAGE

Post by Puss_in_Boots » Thu Apr 02, 2020 10:51 pm

Team color, as well as an occupied image is a requirement. I will try it.
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Re: Citadel WATING IMAGE

Post by Puss_in_Boots » Sat Apr 04, 2020 4:41 pm

Your newly decorated egg is here.
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Midonik
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Re: Citadel WATING IMAGE

Post by Midonik » Sat Apr 04, 2020 5:06 pm

I feel like those guns could be bigger. You can base them off the turrents' ones.
Also something still seems to be missing.
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Re: Citadel WATING IMAGE

Post by Puss_in_Boots » Sat Apr 04, 2020 7:54 pm

Better? @Midonik
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Re: Citadel WATING IMAGE

Post by Midonik » Sat Apr 04, 2020 8:45 pm

Lower ones seem good
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Re: Citadel WATING IMAGE

Post by Puss_in_Boots » Thu May 07, 2020 5:36 am

A whole month and 2 days later I added a few pixels... is this okay?
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Re: Citadel WATING IMAGE

Post by Midonik » Fri May 08, 2020 11:21 am

I think that if the upper ones were aiming up (which would make sense since it's supposed to have AA capabilities) you could draw them better - could be a bit bigger as well.
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