The Brood

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Savra
Posts: 3387
Joined: Wed Aug 01, 2018 6:21 pm

The Brood

Post by Savra » Thu Aug 30, 2018 4:03 pm

This one will basically be their main swarm units. I think we can call them the Brood since according to the insectoids race description they will be having subraces that are Insectoids.
Brood eggs:
Cost:1
Hp:5
Sight:1
Arm:0
P.Arm:0
shields:0
Res:0
Abilities:
Hatch-3 turns van then randomly transforms into the following:
Brood underlings-80%
Brood rippers-40%
Brood Crushers-20%
Brood queen-5%

Brood underlings:
Cost:1
Hp:10
Atk:5
Rng:1
Sight:5
Spd:4
Arm:1
P.Arm:1
Shields:0
Res:0

Brood rippers:
Cost:2
Hp:15
Atk:10
Rng:1
Sight:5
Spd:4
Arm:1
P.arm:1
Shields:0
Res:0

Brood Crushers:
Cost:4
Hp:20
Atk:14
Rng:1
Sight:5
Spd:4
Arm:2
P.arm:2
Shields:0
Res:0
Bonus to armoured units.

Brood Queen:
Cost:6
Hp:30
Atk:15
Rng:1
P.rng:1
Sight:4
Spd:3
Arm:2
P.arm:2
Shields:0
Res:20%
Abilities:
Aura - rng:4- streangth +1
Spawn brood egg-cool:2-rng:1
Last edited by Savra on Wed Sep 19, 2018 4:58 am, edited 2 times in total.
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Midonik
Posts: 3425
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Insectoids underlings.

Post by Midonik » Thu Aug 30, 2018 4:36 pm

And here you go with those list again... Well it's at least one subrace and also you gave something more than name so maybe let's acctualy disscuss here and hope it won't turn into a mess...
Savra wrote:
Thu Aug 30, 2018 4:03 pm
This one will basically be their main swarm units. I think we can call them the Brood
(I hope it's not copyrighted...)
since according to the insectoids race description they will be having subraces that are Insectoids.
Brood eggs:
Cost:1
Hp:5
Sight:1
Arm:0
P.Arm:0
shields:0
Res:0
Abilities:
Hatch-3 turns van then randomly transforms into the following:
Brood underlings-80%
Brood rippers-40%
Brood Crushers-20%
Brood queen-5%
It will be hard to code transforming into following at the end of vanishing. It can just have an albitly to transform into random unit, but isn't it simpler to just make queen spam a random unit?

Brood underlings:
Cost:1
Hp:10
Atk:5
Rng:1
Sight:5
Spd:4
Arm:1
P.Arm:1
Shields:0
Res:0
Given that insectoids can spawn unit I don't like idea of giving them something that spammy as 1 cost unit (y'know, you can have ×2 those than 2 turn units, that can be spammed in big quantities already). Instead make it 2 turn basic and change role of rippers.


Brood rippers:
Cost:2
Hp:15
Atk:10
Rng:1
Sight:5
Spd:4
Arm:1
P.arm:1
Shields:0
Res:0
(Maybe anty - infantry of sort?)


Brood Crushers:
Cost:4
Hp:20
Atk:14
Rng:1
Sight:5
Spd:4
Arm:2
P.arm:2
Shields:0
Res:0
Bonus to armoured units.
What weapon they use that they have anty armoured units bonus?


Brood Queen:
Cost:6
Hp:30
Atk:15
Rng:1
P.rng:1
Sight:4
Spd:3
Arm:2
P.arm:2
Shields:0
Res:20%
Abilities:
Spawn brood egg-cool:2-rng:1
How about some buffing aura?
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User avatar
Savra
Posts: 3387
Joined: Wed Aug 01, 2018 6:21 pm

Re: Insectoids underlings.

Post by Savra » Thu Aug 30, 2018 4:40 pm

Yah, I figured their wasn't enough of them to make other pgs.
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User avatar
Savra
Posts: 3387
Joined: Wed Aug 01, 2018 6:21 pm

Re: Insectoids underlings.

Post by Savra » Sat Sep 01, 2018 8:30 pm

How's this for the queen? Or should I make something else?
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Brood queen.png
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Savra
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Re: the brood

Post by Savra » Sun Sep 02, 2018 1:01 am

Here's the underlings.
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Savra
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Re: The Brood

Post by Savra » Sun Sep 02, 2018 4:39 pm

Updated queen.
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Brood queen.png
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DoomsdayDragonfire
Posts: 585
Joined: Tue Sep 06, 2016 6:20 am
Location: Brasil / Brazil

Re: The Brood

Post by DoomsdayDragonfire » Wed Feb 06, 2019 5:10 pm

I liked
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
(ノಠ益ಠ)ノ彡┻━┻

Midonik
Posts: 3425
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: The Brood

Post by Midonik » Wed Feb 06, 2019 5:14 pm

Well I wouldn't out any effort into this yet. Once we get the human and reptilan races to realsable state (planetary only) we will start to put this and myconids in game.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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DoomsdayDragonfire
Posts: 585
Joined: Tue Sep 06, 2016 6:20 am
Location: Brasil / Brazil

Re: The Brood

Post by DoomsdayDragonfire » Wed Feb 06, 2019 5:23 pm

Beside naval units... I think both have a good number of core units already, just need the balancing, but if you say it isn't time yet for this i'm ok with it.
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
(ノಠ益ಠ)ノ彡┻━┻

Midonik
Posts: 3425
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: The Brood

Post by Midonik » Wed Feb 06, 2019 5:54 pm

Hopefully we will be left with only balance to go after my winter break (starts soon, basically Friday!). That's if I get to see some images... You must remember I still have at least studying (final exams this year ) to do so maybe I won't manage. But we will get progress definitely.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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