task 1: put in this sound to json form:
the defaultSoundUh means "unit_selected_small4.ogg" file, and its weight is given by its number of occurence - never ask why was it
Code: Select all
int defaultSoundUh = SoundsDef.addSound("unit_selected_small4.ogg");
SoundsDef.packs.append(SOUND_PACK_UNIT_SELECT_RU_BLD,
new int[] {
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
SoundsDef.addSound("unit_selected_us_yes.ogg"),
SoundsDef.addSound("unit_selected_us_yes_sir.ogg"),
SoundsDef.addSound("unit_selected_us_your_orders.ogg"),
}
);
SoundsDef.packs.append(SOUND_PACK_UNIT_SELECT_JP_BLD,
new int[] {
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
SoundsDef.addSound("unit_selected_us_yes.ogg"),
SoundsDef.addSound("unit_selected_us_yes_sir.ogg"),
SoundsDef.addSound("unit_selected_us_your_orders.ogg"),
}
);
// -----------------------
// UNIT AFFIRM SOUNDS
// -----------------------
SoundsDef.packs.append(SOUND_PACK_UNIT_MOVE_TANK,
new int[] {
SoundsDef.addSound("unit_move_tank.ogg"),
}
);
SoundsDef.packs.append(SOUND_PACK_UNIT_MOVE_VEHICLE,
new int[] {
SoundsDef.addSound("unit_move_tank.ogg"),
}
);
SoundsDef.packs.append(SOUND_PACK_UNIT_MOVE_SHIP,
new int[] {
SoundsDef.addSound("unit_move_tank.ogg"),
}
);
SoundsDef.packs.append(SOUND_PACK_UNIT_MOVE_PLANE,
new int[] {
SoundsDef.addSound("unit_move_tank.ogg"),
}
);
SoundsDef.packs.append(SOUND_PACK_UNIT_MOVE_INF,
new int[] {
SoundsDef.addSound("unit_move_inf.ogg"),
}
);
SoundsDef.packs.append(SOUND_PACK_UNIT_MOVE_FIXED,
new int[] {
SoundsDef.addSound("unit_move_tank.ogg"),
}
);