Structure - new TC - IMPLEMENTED

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dust-n-steel
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Structure - new TC - IMPLEMENTED

Post by dust-n-steel » Wed Oct 22, 2014 2:00 pm

(daniel: TC conversation was splitted from "races" section)
Ok, but let the city centers overlap so they're not as small as now
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Stratego (dev)
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Re: Race properties

Post by Stratego (dev) » Wed Oct 22, 2014 3:39 pm

Ok! Do you have image Sample as a suggestion?

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dust-n-steel
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Re: Race properties

Post by dust-n-steel » Wed Oct 22, 2014 4:22 pm

I'll find one, I hope.
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dust-n-steel
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Re: Race properties

Post by dust-n-steel » Wed Oct 22, 2014 6:32 pm

I hope that's ok for today. I'll add details tomorrow:

Image

Maybe also with a fountain:

Image

Edit: lamp added, flag added, street added, roof in player colors
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Stratego (dev)
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Structure - new TC

Post by Stratego (dev) » Thu Oct 23, 2014 5:32 am

my New TC would be like this, but again, looks too real, we must redraw it (make contours and so on) to make it more of a pixelated. Like what (i think) patroid did with the ballista.

dust: seems too tall, is that only 64 px height?
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64_unit_tc.png
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Stratego (dev)
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Re: Race properties

Post by Stratego (dev) » Thu Oct 23, 2014 6:05 am

ok, i put it into game, to see how it looks, i think not so bad.
what do you think?
(up on server in 5 minutes)

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Re: Structure - new TC

Post by Stratego (dev) » Thu Oct 23, 2014 5:20 pm

actually i dont like the idea being the TC a image more than 32px..
A generated map what has 2 TC beside/above each other seems too crowded.
We must not over-exaggerate this "more than 32px" thingie.

however we need to change the TC image but within 32px i suppose.

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Re: Structure - new TC

Post by Stratego (dev) » Fri Oct 24, 2014 6:22 am

i have found and created these
the higher-walled house is in the game in 10 minutes.
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32_unit_tc.png
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32_unit_tc_old.png
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patroid
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Re: Structure - new TC

Post by patroid » Sat Oct 25, 2014 6:58 am

Hi
I like this new TC lt it in.

Patroid

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