Redesign for some human units IMPLEMENTED

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Alexander82
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Redesign for some human units IMPLEMENTED

Post by Alexander82 » Tue Nov 10, 2015 9:21 pm

I was thinking we might redesign human units to make them more fantasy and moreover different from the one in AoS
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ejm29
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Re: Redesign for some human units

Post by ejm29 » Tue Nov 10, 2015 11:33 pm

I couldn't agree more. I also think that some non-fantasy units should be replaced by fancy counterparts.
Ie, Templar to Battle mage. :)

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Re: Redesign for some human units

Post by Stratego (dev) » Wed Nov 11, 2015 6:55 am

good idea!

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Alexander82
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Re: Redesign for some human units

Post by Alexander82 » Wed Nov 11, 2015 7:28 am

Templar makes sense, but i'd call it paladin :D

I also would make the healer a cleric
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Re: Redesign for some human units

Post by Alexander82 » Wed Nov 11, 2015 5:53 pm

redesign for swordman
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Re: Redesign for some human units

Post by Stratego (dev) » Wed Nov 11, 2015 6:35 pm

i like it! is it for the basic unit? or some of the upgrades?

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Re: Redesign for some human units

Post by Alexander82 » Wed Nov 11, 2015 9:03 pm

This is the basic swordman
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Re: Redesign for some human units

Post by ejm29 » Wed Nov 11, 2015 10:39 pm

I like it! :)

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Alexander82
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Re: Redesign for some human units

Post by Alexander82 » Wed Nov 11, 2015 10:44 pm

this is the new broadswordman
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Re: Redesign for some human units

Post by Stratego (dev) » Thu Nov 12, 2015 3:24 am

nice! but i suggest that the "swordsman" having less armor than all your new images we should use the new images as "broadsword" and "manatarms" upgrades (naturally we will have new names tough-

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Re: Redesign for some human units

Post by Alexander82 » Thu Nov 12, 2015 8:08 am

So i think i'll edit the blades too

Then i'll make a swordman with leather armor instead
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Re: Redesign for some human units

Post by Alexander82 » Thu Nov 12, 2015 9:23 am

Ok, these are the 3 swordman sprites
The leather one with wooden shiedl will be the basic one
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Human BroadSwordman 2.png
Human BroadSwordman 2.png (20.59 KiB) Viewed 7209 times
Human Swordman Bigger Sword.png
Human Swordman Bigger Sword.png (20.4 KiB) Viewed 7209 times
Human Swordman.png
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Alexander82
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Re: Redesign for some human units

Post by Alexander82 » Thu Nov 12, 2015 10:16 am

Basic human spearman
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Re: Redesign for some human units

Post by Alexander82 » Thu Nov 12, 2015 11:10 am

upgrade 1
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Human Spearman Upgrade 1 alternative leg protection.png
Human Spearman Upgrade 1 alternative leg protection.png (24.77 KiB) Viewed 7196 times
Human Spearman Upgrade 1 just trousers.png
Human Spearman Upgrade 1 just trousers.png (24.77 KiB) Viewed 7196 times
Human Spearman Upgrade 1.png
Human Spearman Upgrade 1.png (24.27 KiB) Viewed 7205 times
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Re: Redesign for some human units

Post by Hardeep » Thu Nov 12, 2015 9:53 pm

Talk about beast mode :D
9 sprites in 2 days
There never was much hope... just a fool's hope

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Alexander82
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Re: Redesign for some human units

Post by Alexander82 » Thu Nov 12, 2015 11:00 pm

I might make more xD
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Re: Redesign for some human units

Post by Stratego (dev) » Mon Nov 16, 2015 6:58 pm

thanks! all images will be in in next update - except the halberd alternatives, that seems a little cartoonish.

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Re: Redesign for some human units

Post by Stratego (dev) » Mon Nov 16, 2015 7:00 pm

also any new game ideas.

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Re: Redesign for some human units

Post by Alexander82 » Mon Nov 16, 2015 8:09 pm

Ok. I'll make an alternate halberdier later ;)
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Re: Redesign for some human units

Post by Stratego (dev) » Mon Nov 16, 2015 8:11 pm

Daniel (the dev) wrote:also any new game ideas.
i ment any new "name" ideas for the units.

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Alexander82
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Re: Redesign for some human units

Post by Alexander82 » Mon Nov 16, 2015 8:44 pm

We might go for basic
Human Swordman
Human Fighter
Human Warrior

or if you prefer we might find something more specific

For the spearman we might leave it as it is
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Re: Redesign for some human units

Post by ejm29 » Mon Nov 16, 2015 9:10 pm

I think warrior goes well. It fits with the fantasy RPG theme.

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Re: Redesign for some human units

Post by Alexander82 » Mon Nov 16, 2015 9:48 pm

Also upgrades need new names
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Re: Redesign for some human units

Post by Stratego (dev) » Tue Nov 17, 2015 2:39 am

ok these are done:
- swordsman -> warrior
- broadsword ->heavy warrior
- pikeman->spearman

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Re: Redesign for some human units

Post by Alexander82 » Sat Nov 28, 2015 3:20 pm

what about these?
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Human Spearman Upgrade 1 gem.png
Human Spearman Upgrade 1 gem.png (24.8 KiB) Viewed 7113 times
Human Spearman Upgrade 1 chain shirt.png
Human Spearman Upgrade 1 chain shirt.png (24.8 KiB) Viewed 7113 times
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Re: Redesign for some human units

Post by Stratego (dev) » Sat Nov 28, 2015 5:01 pm

something is still not right the helm, and the legs maybe, and need details on armor, too smooth now.

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Alexander82
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Re: Redesign for some human units

Post by Alexander82 » Sat Nov 28, 2015 7:01 pm

Is that detailed enough? Also i reshaped the legs.
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Human Spearman Upgrade 1 bis.png
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Re: Redesign for some human units

Post by Stratego (dev) » Sat Nov 28, 2015 7:05 pm

detailed: i ment the armor should not be so smooth (generally a simple gradient or a flood fill will make the figure cartoonish)
the helmet is a little i cant recognize kind.
legs: good direction but not right (seems different leg lentghts)

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Alexander82
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Re: Redesign for some human units

Post by Alexander82 » Sat Nov 28, 2015 7:14 pm

here
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Human Spearman Upgrade 1 bis.png
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Re: Redesign for some human units

Post by Stratego (dev) » Thu Mar 17, 2016 10:53 pm

huh, i just found it - sorry for the delay.

in next update it will be in - thanks Alexander!

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