Spell: Life Bond - ARCHIVED

Post Reply
User avatar
ollie444
Posts: 451
Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Spell: Life Bond - ARCHIVED

Post by ollie444 »

Every unit under this spell is subject to the following rules:

- Damage on one unit is shared between the group

- Say there's a unit A with 12 max health and a B one with 48. If A is hit with 5 damage, this is divided over the total health of everyone with the effect on. So 5/(12 + 48), which is 1/12. So A loses 1/12 of his total health (1), and so does B (4).

- The equation looks like this: Damage inflicted on each unit = (((damage inflicted)/(A's max health + B's max health + C's max health...)) * unit's total health)

- Lasts 5 turns

The spell is made by a elf mage or healer, range is 5 and has no recharge time

Good idea? Bad idea? Tell me
User avatar
ollie444
Posts: 451
Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Re: Spell: Life Bond

Post by ollie444 »

I SAID TELL ME!
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Spell: Life Bond

Post by patroid »

Hi
As i understood it its a bit complicated,
But its ok maybe as a upgrade tech!!

Patroid
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Spell: Life Bond

Post by Alexander82 »

I think it is too complicated to implement. I think we can archive that.
Age of Fantasy design leader
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Spell: Life Bond - ARCHIVED

Post by Stratego (dev) »

It reminds me the mtg en-kor uunits that can share damage
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Spell: Life Bond - ARCHIVED

Post by Alexander82 »

I see. I tought you didn't want effects that was related to unit stats. If you changed your mind there's a lot we might do :twisted:
Age of Fantasy design leader
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Spell: Life Bond - ARCHIVED

Post by Stratego (dev) »

what do u mean i dont like techs on unit stats?
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Spell: Life Bond - ARCHIVED

Post by Sunrise Samurai »

He means effects that require variables based on stats.
The glorious sun rises again
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Spell: Life Bond - ARCHIVED

Post by Alexander82 »

This proposal is based on hp...
Age of Fantasy design leader
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Spell: Life Bond - ARCHIVED

Post by Sunrise Samurai »

It's based on hp, plus the number of affected units, plus damage taken. Assuming it doesn't bug and try to split the damages caused by itself among units further out, it's still complicated and has many variables. It would be hard for the user to predict the effects, harder still for the attacker, and probably crash the game when area damage has units trying to share damage they are already taking at the same time.
The glorious sun rises again
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Spell: Life Bond - ARCHIVED

Post by Stratego (dev) »

i see, but no, this is not a "stat changer" effect, this must be an individual coded special effect, to calculate splitted damage on some units.

so no: it is not effects that i dont like (actually i like them but that also needs coding)
and yes: it is a special thing with coding need
Post Reply

Return to “Archived - Other”