Spell: Life Bond - ARCHIVED
Spell: Life Bond - ARCHIVED
Every unit under this spell is subject to the following rules:
- Damage on one unit is shared between the group
- Say there's a unit A with 12 max health and a B one with 48. If A is hit with 5 damage, this is divided over the total health of everyone with the effect on. So 5/(12 + 48), which is 1/12. So A loses 1/12 of his total health (1), and so does B (4).
- The equation looks like this: Damage inflicted on each unit = (((damage inflicted)/(A's max health + B's max health + C's max health...)) * unit's total health)
- Lasts 5 turns
The spell is made by a elf mage or healer, range is 5 and has no recharge time
Good idea? Bad idea? Tell me
- Damage on one unit is shared between the group
- Say there's a unit A with 12 max health and a B one with 48. If A is hit with 5 damage, this is divided over the total health of everyone with the effect on. So 5/(12 + 48), which is 1/12. So A loses 1/12 of his total health (1), and so does B (4).
- The equation looks like this: Damage inflicted on each unit = (((damage inflicted)/(A's max health + B's max health + C's max health...)) * unit's total health)
- Lasts 5 turns
The spell is made by a elf mage or healer, range is 5 and has no recharge time
Good idea? Bad idea? Tell me
Re: Spell: Life Bond
I SAID TELL ME!
Re: Spell: Life Bond
Hi
As i understood it its a bit complicated,
But its ok maybe as a upgrade tech!!
Patroid
As i understood it its a bit complicated,
But its ok maybe as a upgrade tech!!
Patroid
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Spell: Life Bond
I think it is too complicated to implement. I think we can archive that.
Age of Fantasy design leader
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Spell: Life Bond - ARCHIVED
It reminds me the mtg en-kor uunits that can share damage
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Spell: Life Bond - ARCHIVED
I see. I tought you didn't want effects that was related to unit stats. If you changed your mind there's a lot we might do
Age of Fantasy design leader
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Spell: Life Bond - ARCHIVED
what do u mean i dont like techs on unit stats?
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Spell: Life Bond - ARCHIVED
He means effects that require variables based on stats.
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Spell: Life Bond - ARCHIVED
It's based on hp, plus the number of affected units, plus damage taken. Assuming it doesn't bug and try to split the damages caused by itself among units further out, it's still complicated and has many variables. It would be hard for the user to predict the effects, harder still for the attacker, and probably crash the game when area damage has units trying to share damage they are already taking at the same time.
The glorious sun rises again
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Spell: Life Bond - ARCHIVED
i see, but no, this is not a "stat changer" effect, this must be an individual coded special effect, to calculate splitted damage on some units.
so no: it is not effects that i dont like (actually i like them but that also needs coding)
and yes: it is a special thing with coding need
so no: it is not effects that i dont like (actually i like them but that also needs coding)
and yes: it is a special thing with coding need