Goblin Shaman
stats
Cost: 3
HP 11
attack 3
range 1
Armor 0
Pierce 0
Speed 2
Sight 4
Action 1
Heal rate 10
Spell range 4
spell possibility 20%
spell resistance 50%
50% Potion
Lifelink
Troll skin (+6/+6 armor)
Troll Blood (20% HP regeneration for 5 turns) Duration 4 turns
Goblin swiftness (+1 action works on ranged too)
Disenchant
Buildable at TC, Shaman's Hut
Orc Slaver
Cost 5
HP 20
Attack 20
Range 2 (Whips are very long and are considered ranged/reach weapons in most of rpgs)
Armor 2
Pierce Armor 2
Speed 3
Sight 5
Action 1
Spell range 3 (converted with the menace of being hit)
Unit conversion chance % = 60+(unit attack - target attack)*2 (we might make *5 if we want strenght to be more important in the equation)
Spell resistance 50%
Trained At Tcs, Orc Camp
Giant Marksman
Cost 7
HP 30
Attack 20 (not pierce)
Range 10
Speed 2
Sight 11
Action 1
area dmg
Great bonus against buildings
Buildable at Tcs, Monster's cave (both)
Orc techs
Troll tech: Throwing
Troll can change stance starting to throw spiked balls at the enemy
Orc Tech: Bloodlust (We can change the name anyway)
All orcs, uruks and trolls gain the bloodlust ability.
When they kill a enemy they regenerate a amount of hp equal to their attack stat
Orc Tech: War paint
Orcs, Trolls and Uruks attacks doesn't trigger a counterattack
http://www.androidutils.com/forum/viewt ... =27&t=1449