"Activate My Map + Run" Option Bugs

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LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

"Activate My Map + Run" Option Bugs

Post by LordOfAles » Fri Sep 20, 2019 5:02 pm

Everyone is still kinda using the traditional way because of these stupid bugs:

1. It takes you to skirmish map option screen instead of campaign map briefing screen.
1.1 Everything is reset to default ("Fog" would be set to "Reveal", "All Techs" would be set to "No Techs" etc.)

2. Names are reset to default names (Eg. Cryptlings > Player2)

3. Colors are changed to default as well (Red, then Blue, etc.)

4.1 Races in AoF are set to Human, no matter what they were before.
4.2 Nations in AoWW will be set to one default, i'm sure.

5. Rarely, some triggers are broken and sometimes will get disable completely.
The Crusade never ends...

Stratego (dev)
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Posts: 9423
Joined: Fri Apr 25, 2014 9:28 pm

Re: "Activate My Map + Run" Option Bugs

Post by Stratego (dev) » Fri Sep 20, 2019 5:59 pm

no everyone - i always use the new way lol :)

all thing are not shown are not that important imho (eg. what color a user will have, or is it forg or not, or palyer name) - but eventually i will fix - thankS!

bigger problems:
the human instead of other race is a bigger problem tough
triggers should be good, if not than that is also a bigger one.

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