Caste Trigger ANSWERED

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rejuvinatedghost
Posts: 5
Joined: Mon Sep 26, 2016 11:59 am
Location: Utumno

Caste Trigger ANSWERED

Post by rejuvinatedghost » Fri Aug 04, 2017 10:54 am

Say I have a trigger I want to make.
When a castle is destroyed, player 1 loses.
If by the time 25 turns have past, it is not destroyed, player 2 loses.
How can I make that work?
When you realise your neighbor is part Banshee
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Puss_in_Boots
Posts: 2274
Joined: Fri Apr 21, 2017 1:23 am

Re: Caste Trigger

Post by Puss_in_Boots » Fri Aug 04, 2017 1:31 pm

It's quite simple actually.

Trigger 1

Cond: When player1's(2) turns start Nr (25)-or- you could use the countdown option.

Effect:Declare Victory player1 (that way player 2 will lose)

Trigger:2

Cond: When Obj destroyed (select the tile that contains that castle)
Effect:Declare Victory player1 (2), and 2 will win when the castle no longer exists.
RED, WHITE and BLUE!

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