Caste Trigger ANSWERED

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Caste Trigger ANSWERED

Post by rejuvinatedghost » Fri Aug 04, 2017 10:54 am

Say I have a trigger I want to make.
When a castle is destroyed, player 1 loses.
If by the time 25 turns have past, it is not destroyed, player 2 loses.
How can I make that work?
When you realise your neighbor is part Banshee

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Re: Caste Trigger

Post by Puss_in_Boots » Fri Aug 04, 2017 1:31 pm

It's quite simple actually.

Trigger 1

Cond: When player1's(2) turns start Nr (25)-or- you could use the countdown option.

Effect:Declare Victory player1 (that way player 2 will lose)


Cond: When Obj destroyed (select the tile that contains that castle)
Effect:Declare Victory player1 (2), and 2 will win when the castle no longer exists.

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