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Obj. Change sight trigger bug ANSWERED

Posted: Fri Nov 20, 2015 11:01 pm
by Hardeep
I noticed that whenever i use the negative value for the change sight trigger, it will execute and change it, but at the beginning of each new turn, before the specific individual unit has been moved, the can see through their base sight value. When they move however, they adapt to the - value.
Example: swordsman (sight 4) gets a -1 value added. After trigger cond. Is met, the stats sheet (popup) will show 4-1 which equals 3. At the beginning of each new turn, before the swordsman has moved, he sees 4 tiles away. Upon movement, he can only see 3 tiles away (4-1=3 takes effect)
Could anyone else try it for conformation, just in case I'm accused of lying (or worse.....treason!) :)

Re: Obj. Change sight trigger

Posted: Sun Jan 17, 2016 10:15 pm
by Hardeep
Blargh

Re: Obj. Change sight trigger

Posted: Sun Jan 17, 2016 11:46 pm
by COOLguy
confirmed. That's just how it works. :)

Re: Obj. Change sight trigger

Posted: Mon Jan 18, 2016 3:27 am
by TheBluePhoenix
Yup and thats for all types of stat changing trigger. They are applied after the 1st turn

Re: Obj. Change sight trigger

Posted: Mon Jan 18, 2016 5:44 am
by Stratego (dev)
no, i see that on forst turn of player 1 (you) all changes are applied.
only sight is buggy since
- the "visiblity" is applied to all units before this trigger (drawing the fog)
- so the unit has the sight change on first turn but the visibility is not refreshed on this change,

Re: Obj. Change sight trigger

Posted: Mon Jan 18, 2016 8:17 am
by TheBluePhoenix
No when i used the speed and attack trigger in my christmas map , it affects the unit after 1st turn

Re: Obj. Change sight trigger

Posted: Mon Jan 18, 2016 10:21 am
by Darkknight
I also remember that my units had the speed bonus after the first round when I was testing my Christmas maps

Re: Obj. Change sight trigger

Posted: Mon Jan 18, 2016 7:55 pm
by Stratego (dev)
actually
- i can not reproduce any of these... everything (except sight) is working fine
- also i have checked hardeeps christmas map where all things are applied on first turn.
- i have checked bluephoenics' too but i see no any changes on first turn nor on next turns.

so i presume there were a wrong a trigger definition not having them executed on first turn.

or please give me example so i can see how make it "not-working".
thanks!

Re: Obj. Change sight trigger

Posted: Tue Jan 19, 2016 1:52 am
by TheBluePhoenix
I will give you an example from my map itself.the templar(very first one) is triggered to have +1 speed. As you can see while playing that after converting the templar it moves 4 blocks starting from next turn, even though i have triggered the conversion and speed increase effect together for same condition(unit 1 besides unit 2

Re: Obj. Change sight trigger

Posted: Tue Jan 19, 2016 4:26 pm
by Darkknight
Daniel (the dev) wrote:actually
- i can not reproduce any of these... everything (except sight) is working fine
- also i have checked hardeeps christmas map where all things are applied on first turn.
- i have checked bluephoenics' too but i see no any changes on first turn nor on next turns.

so i presume there were a wrong a trigger definition not having them executed on first turn.

or please give me example so i can see how make it "not-working".
thanks!
Then I probably made the condition of the trigger wrong. :? Sorry. I am very bad at triggering.