Venom glands IMPLENTED

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Midonik
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Venom glands IMPLENTED

Post by Midonik » Mon Mar 18, 2019 2:41 pm

Gives the posion weapon (like myconid one) passive (or as self buff if unlockable by tech passive is impossible with jsons) to melee units - not sure if for the other infantry too, it won't make much sense tho, as I'm thinking of biting. Cost I think 3, 5 if all infantry is effected.
Last edited by Midonik on Tue Jun 25, 2019 8:44 pm, edited 2 times in total.
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Midonik
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Re: Venom glands

Post by Midonik » Tue Mar 19, 2019 2:10 pm

Hmm, should the brutes be effected too? I didn't consider that orginally. Maybe cost 4 then...
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Puss_in_Boots
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Re: Venom glands

Post by Puss_in_Boots » Fri May 10, 2019 1:28 am

Self buff works best, like orcs from AoF.

But don't give it to gunner units, should work for melee only, since they can coat their weapons in poison.
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Midonik
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Re: Venom glands

Post by Midonik » Fri May 10, 2019 5:33 am

There will be very few melee units. Like, 3.
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Puss_in_Boots
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Re: Venom glands

Post by Puss_in_Boots » Fri May 10, 2019 8:53 am

Ok, ok maybe it wouldn't be the most useful that way, but don't make it work for explosive weapons at least. Poisoning enemies from one's gun can be explained by coating the bullets with venom.
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Puss_in_Boots
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Re: Venom glands

Post by Puss_in_Boots » Fri May 10, 2019 9:28 am

Here's the image.
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tech_venom_gland.png
tech_venom_gland.png (1.41 KiB) Viewed 192 times
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Midonik
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Re: Venom glands

Post by Midonik » Fri May 10, 2019 12:02 pm

Yeah fine, that works. Image looks cool. I will try to add this in. There is a lot for technologies lying around that we need images for so could you take care of it? If I didn't comment or rejected it then don't bother. I don't want to put any more units until I get my corpses images, so the techs, especially that we need and lack them, should be priority for images.
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