Artillery Trail

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samuelch
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Artillery Trail

Post by samuelch » Tue Jul 10, 2018 10:48 am

A special goggles for artillery crews. This goggles will help the crew to fire. The goggles will show an overlay of how the shell will go.This will increase the damage of all artilleries. Cost=4 turns.
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Midonik
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Re: Artillery Trail IMPLEMENTED

Post by Midonik » Tue Jul 10, 2018 11:10 am

Perhaps accuracy too?
Last edited by Midonik on Tue Jun 25, 2019 7:26 am, edited 1 time in total.
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samuelch
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Re: Artillery Trail

Post by samuelch » Tue Jul 10, 2018 11:24 am

Yes. 90% chance to hit.
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Midonik
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Re: Artillery Trail

Post by Midonik » Tue Jul 10, 2018 11:27 am

I thought it cloud effect the aas. Ships as well.
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samuelch
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Re: Artillery Trail

Post by samuelch » Tue Jul 10, 2018 11:56 am

Yes. Except if it's already manless.
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Midonik
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Re: Artillery Trail

Post by Midonik » Mon Feb 18, 2019 11:39 am

Can someone make an image?
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Re: Artillery Trail

Post by Midonik » Wed May 29, 2019 5:21 pm

@Shyrik3244
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Shyrik3244
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Re: Artillery Trail

Post by Shyrik3244 » Thu May 30, 2019 10:03 am

Is this a technology under study?

Midonik
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Re: Artillery Trail

Post by Midonik » Thu May 30, 2019 10:25 am

What do you mean "under study"?
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Shyrik3244
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Re: Artillery Trail

Post by Shyrik3244 » Thu May 30, 2019 12:54 pm

The translator is stupid again (what do you need to draw here?

Midonik
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Re: Artillery Trail

Post by Midonik » Thu May 30, 2019 1:09 pm

Maybe try goggles on first row and an procectile's trail in the right upper corner
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Shyrik3244
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Re: Artillery Trail

Post by Shyrik3244 » Thu May 30, 2019 6:07 pm

)
Attachments
Artillery_binoculars.png
Artillery_binoculars.png (4.04 KiB) Viewed 385 times

Midonik
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Re: Artillery Trail

Post by Midonik » Thu May 30, 2019 6:08 pm

Sooo I acctualy meant something far easier to draw but this works as well.
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Ankho
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Re: Artillery Trail

Post by Ankho » Sat Jul 06, 2019 1:07 am

Nice really detailed!
How 'bout some shading?

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