Slime beast IMPLEMENTED

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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Slime beast IMPLEMENTED

Post by Midonik »

Slime beast: Beast look like make for slime,can trow its smaller version,fast and got not bad attack
Cost:3 Hp:8 Attack:10 Range:1 Armor:0 Bio armor:1 Speed:4 Got albitly to throw 3 slime kids (Hp:5 Attack:5 Range:1 Phisical Armor:0 Bio armor:0 Speed:5),they spawn at random,free field at range 3
Last edited by Midonik on Wed Jan 23, 2019 3:56 pm, edited 3 times in total.
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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Slime beast

Post by Midonik »

Image
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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Slime beast

Post by Midonik »

Image
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Alpha
Posts: 1892
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Slime beast

Post by Alpha »

Nioce
Epic Gamer Moment!
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MightyGuy
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Location: Parallel Earth

Re: Slime beast

Post by MightyGuy »

please wait for the design rules if it's 32x32 image or 64x64. Btw, nice image! but not look 3D or better position. :)
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MightyGuy
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Location: Parallel Earth

Re: Slime beast

Post by MightyGuy »

Hello Everyone! :)

are you agree on my Suggestion About Design Rules, If you didnt see it yet, why not? lets Check it now!

viewtopic.php?f=139&t=3428
::Unit Design::
-32x32 (1x1 unit) (normal)
-64x64 (2x2 unit) (big)
-32x64 (1x2 unit) (tall)
-Default team colors
::Unit Types::
-Infantry (natural and artificial robot machine)
-Ranged (natural and artificial robot machine)
-Mounted or Necromorph/Host/Monster
-Seige or big Machines robots (e.g 15 feet tall huge robot machine destroyer)
-Others (flying,land,water..etc)
Unit Weakness & Strongest
(left side= The strongest than)
(right side= The weakest)
Infantry vs. Structures, Ranged (close combat)
Infantry (Anti Mounted) vs. Mounted
Ranged vs. Infantry, Seige (range attack)
Seige vs. Mounted,Structure
Mounted vs. Infantry,Ranged
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Slime beast ACCEPTED

Post by Midonik »

Ok so it's in with stats changes, the most important thing is that they have toxic weapons (like chemical artillery's) and that they have 10 physical armor, so for example human artilleries deal 1 damage to them, while the energy attacks (like infantry of humans and reptilans) easily takes it down.

Some testing and whoa, acctualy it's good anit-infantry unit (given infantries can one shoot it), if using tanks wasn't a necessary against reptilians before, now it is.
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