Space maps

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Midonik
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Space maps

Post by Midonik » Wed Oct 18, 2017 7:09 pm

I think that there should be only space ground maps,it will be choose at same screen as map name and size,becouse it strangggee to have both space and ground map. Is it passible?
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Sunrise Samurai
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Re: Space maps

Post by Sunrise Samurai » Wed Oct 18, 2017 10:12 pm

Check out the SwS pilot. There are ground maps, space maps, and some unbalanced maps with both. Unbalanced because there is currently no way for ground based players to move into space.
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Midonik
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Re: Space maps

Post by Midonik » Thu Oct 19, 2017 1:21 pm

I checked it,and thats why I want to make it impassible to have both space and ground maps.
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samuelch
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Re: Space maps

Post by samuelch » Thu Oct 19, 2017 1:53 pm

A suggestion for game mechanic. Satellite and station launched from planet to aid your force.
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Stratego (dev)
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Re: Space maps

Post by Stratego (dev) » Thu Oct 19, 2017 4:01 pm

yes it was a little weird.

we can avoid mixing them into one map.

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Sunrise Samurai
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Re: Space maps

Post by Sunrise Samurai » Thu Oct 19, 2017 4:12 pm

Yeah, let's please avoid mixing the two, unless you want space units to be produced on the ground.
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Midonik
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Re: Space maps

Post by Midonik » Thu Oct 19, 2017 4:25 pm

Defenitly no space units on ground.
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samuelch
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Re: Space maps

Post by samuelch » Sat Nov 25, 2017 4:17 am

Since all tcs will become planet instead, so there will be a unit that acts like a building trained from planets. They are required to train some units. For example: Spaceship factory allows construct spaceships. Cost=5 trained in planets. Speed=0. Small planets can only have 2 buildings maximum, medium 3, huge 4. By doing this we can have our planets different from each other.
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Midonik
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Re: Space maps

Post by Midonik » Sat Nov 25, 2017 7:09 am

You mean factories on planets? Yeah,I was going to propose them when starting developing space units.
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