Black Knight IMPLEMENTED

If you need a special unit for you map or campaign this is where you need to ask for it
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LordOfAles
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Black Knight IMPLEMENTED

Post by LordOfAles » Thu Nov 02, 2017 9:43 am

Hello! Is it possible to implement this unit for my campaign?
Hp: 100
Attack: 30
Range: 1
Speed: 6
Action/turn: 2
Sight: 8
Armor: 5/8
Spell Resistance: 100%
Attachments
Black Knight.png
Black Knight.png (2.47 KiB) Viewed 980 times
Last edited by LordOfAles on Wed Nov 22, 2017 12:56 pm, edited 5 times in total.
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Sunrise Samurai
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Re: Black Knight

Post by Sunrise Samurai » Thu Nov 02, 2017 10:20 am

Sounds like a nice campaign coming
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LordOfAles
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Re: Black Knight

Post by LordOfAles » Thu Nov 02, 2017 10:21 am

If this gets in, ;) that is
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General Brave
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Re: Black Knight

Post by General Brave » Thu Nov 02, 2017 1:39 pm

Seems like he got natural camouflage, I can barely see him.
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LordOfAles
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Re: Black Knight

Post by LordOfAles » Fri Nov 10, 2017 1:30 pm

Here is the JSON! Any chance now?
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unit_hum_black_knight.json
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Alexander82
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Re: Black Knight

Post by Alexander82 » Fri Nov 10, 2017 3:33 pm

Send both to Daniel if it is ready
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LordOfAles
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Re: Black Knight

Post by LordOfAles » Fri Nov 10, 2017 3:34 pm

thanks!
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Alexander82
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Re: Black Knight

Post by Alexander82 » Fri Nov 10, 2017 3:35 pm

Maybe adjust the sword tip since it lacks a pixel
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LordOfAles
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Re: Black Knight

Post by LordOfAles » Fri Nov 10, 2017 3:38 pm

?
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Black Knight.png
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Alexander82
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Re: Black Knight

Post by Alexander82 » Fri Nov 10, 2017 3:48 pm

Lol no, it should have a tip
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LordOfAles
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Re: Black Knight

Post by LordOfAles » Fri Nov 10, 2017 3:50 pm

xD
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LordOfAles
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Re: Black Knight

Post by LordOfAles » Fri Nov 10, 2017 3:51 pm

.
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Black Knight.png
Black Knight.png (2.49 KiB) Viewed 961 times
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Alexander82
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Re: Black Knight

Post by Alexander82 » Fri Nov 10, 2017 8:02 pm

yep
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LordOfAles
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Re: Black Knight

Post by LordOfAles » Fri Nov 10, 2017 8:02 pm

goooood.....
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LordOfAles
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Re: Black Knight

Post by LordOfAles » Tue Nov 14, 2017 6:02 pm

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