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Ent Warrior training - IMPLEMENTED

Posted: Sat Jul 29, 2017 10:04 pm
by Alexander82
These techs will increase hp and normal armor of the Ent Warrior.

Level 1:
Image
oak's toughness cost 4 +5 hp +2 armor

Level 2:
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sequoia toughness cost 6 +5 hp +2 armor

Re: Warrior training (3 levels)

Posted: Sun Jul 30, 2017 2:49 pm
by Sunrise Samurai
It sounds like a good idea, but I don't know about how much impact it would really have to keep elf melee alive. It also makes the elves seem physically stronger. Maybe an alternative would be training to use elves superior agility to lessen the impact of incoming blows, raising the armors of elf melee units, in similar, but reversed fashion to the armor improvement. (Start with pierce, then melee, then both for this) This does mostly the same thing, but keeps the idea in dexterity, not constitution, to put it in rpg terms.

Re: Warrior training (3 levels)

Posted: Sun Jul 30, 2017 10:25 pm
by Alexander82
I understand but we scripted an evasion effect so we might use that instead and give melee elves the chance to evade attacks.

I think i will edit my starting idea here to make it 2 levels

Oak's toughness: cost 6, +2 hp to all melee elves
Sequoia's toughness: cost 9, +3 hp to all melee elves

We might also propose an evasion upgrade for elves (against direct attacks)

Re: Warrior training (3 levels)

Posted: Sun Jul 30, 2017 11:22 pm
by Sunrise Samurai
With those names, I think these effects would be great for ents. Let's please have the direct attack evasion upgrade. That sounds like a great idea.

Re: Warrior training (3 levels)

Posted: Tue Aug 22, 2017 5:30 pm
by Alexander82
I'll edit that to become a bonus for ent warriors (not summoned ents)

Re: Ent Warrior training

Posted: Thu Aug 24, 2017 2:01 am
by Alexander82
Edited the first post

Re: Ent Warrior training

Posted: Thu Aug 24, 2017 2:05 am
by Sunrise Samurai
Could these effect ent demolishers to a lesser degree? Especially for pierce armor. I've noticed fire archers have eclipsed them as seige weapons​, simply due to speed. Unlike catapults, ent demolishers can't be assembled near the target or carted in wagons.

Re: Ent Warrior training

Posted: Thu Aug 24, 2017 2:08 am
by Alexander82
No, is not possible, that's why the uruk tech pack became uruk upgrades.

We might, however, improve them with another tech.

Anyway those techs don't provide pierce armor

Re: Ent Warrior training

Posted: Thu Aug 24, 2017 2:17 am
by Sunrise Samurai
Ahh. Well, I guess I can request that this become a general ent upgrade pack. I certainly appreciate the idea of making ent warriors closer in function to giants, but requiring upgrades to get there, as opposed to orc giant units that are ready to go once produced. I'm noticing that elves are becoming a race of upgrades, relying on raw speed to survive early on with summons and fast tc capturing, falling back to superior enemy power, and finally regaining ground as upgrades kick in.

Re: Ent Warrior training

Posted: Thu Aug 24, 2017 2:21 am
by Alexander82
Yes. All the races needs upgrades or techs to keep up with the others. Probably the one that is more in need is the undead race but we are planning a lot there too.

Re: Ent Warrior training

Posted: Thu Aug 24, 2017 2:22 am
by Alexander82
Sunrise Samurai wrote:Could these effect ent demolishers to a lesser degree? Especially for pierce armor. I've noticed fire archers have eclipsed them as seige weapons​, simply due to speed. Unlike catapults, ent demolishers can't be assembled near the target or carted in wagons.
What if we make something to give area damage?

Re: Ent Warrior training

Posted: Thu Aug 24, 2017 2:29 am
by Sunrise Samurai
Alexander82 wrote:Yes. All the races needs upgrades or techs to keep up with the others. Probably the one that is more in need is the undead race but we are planning a lot there too.
Isn't that the truth. I've been getting the feeling undead is due for the kind of breakthrough the blacksmith techs were for elves.

Area damage might do well for demolishers. That is, after all, one of the main reasons to use catapults is to hit crowds. Their speed would keep it strictly defensive, but that's okay.

Re: Ent Warrior training

Posted: Thu Aug 24, 2017 2:30 am
by Alexander82
Take a look at my last proposal. It is mtg related and it might help.

Re: Ent Warrior training - FINALIZED

Posted: Wed Sep 27, 2017 9:09 pm
by Stratego (dev)
which is the final agreement here?

Re: Ent Warrior training - FINALIZED

Posted: Wed Sep 27, 2017 9:31 pm
by Alexander82
The one on the first post (Ent upgrades)

It will basically increase ent warrior armor and some hp

Re: Ent Warrior training - ACCEPTED

Posted: Thu Sep 28, 2017 5:43 am
by Stratego (dev)
Seems costy to me but ok.

Re: Ent Warrior training - ACCEPTED

Posted: Sat Jul 28, 2018 6:33 pm
by Alexander82
images

Re: Ent Warrior training - ACCEPTED

Posted: Fri Aug 03, 2018 7:23 am
by Stratego (dev)
ok!

Re: Ent Warrior training - IMPLEMENTED

Posted: Tue May 28, 2019 3:34 pm
by Alexander82
IMPLEMENTED